Environmental Effects: Difference between revisions

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::Getting caught within a forest fire is even worse than being exposed to extreme heat. Breathing the air causes a character to take 1d6 points of [[fire]] damage per round (no save). Whether any ER is effective against this damage is left to the GM, and should be matched to the source of ER and the actions of the player.  A sturdy Fighter whose shield is enchanted against Fire would gain no protection...unless they hunkered down and covered their head and body against the heat as much as possible with the shield, thus filtering the air through its protections.
::Getting caught within a forest fire is even worse than being exposed to extreme heat. Breathing the air causes a character to take 1d6 points of [[fire]] damage per round (no save). Whether any ER is effective against this damage is left to the GM, and should be matched to the source of ER and the actions of the player.  A sturdy Fighter whose shield is enchanted against Fire would gain no protection...unless they hunkered down and covered their head and body against the heat as much as possible with the shield, thus filtering the air through its protections.


===Catching on Fire===
===Burning===
::Characters engulfed in a forest fire suffer the [[Burned]] condition, with the CR determined by the CR of the area being travelled through. This condition cannot be removed until they are out of the area of the wildfire. This damage can always be resisted, thankfully.
::Characters engulfed in a forest fire suffer the [[Burned]] condition, with the CR determined by the CR of the area being travelled through. This condition cannot be removed until they are out of the area of the wildfire. This damage can always be resisted, thankfully.



Revision as of 20:18, 11 December 2018