Environmental Effects: Difference between revisions

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  THESE RULES ARE UNDER REVIEW -- DO NOT USE
  THESE RULES ARE UNDER REVIEW -- DO NOT USE


Outside the safety of city walls, the wilderness is a dangerous place, and many adventurers have gotten lost in its trackless wilds or fallen victim to deadly weather. The following rules give you guidelines on running adventures in a wilderness setting.
Outside the safety of city walls, the wilderness is a dangerous place, and many adventurers have gotten lost in its trackless wilds or fallen victim to deadly weather. The following rules give you guidelines on running adventures in a wilderness setting.  Any level of sturdy shelter is enough to halt environmental effects, no matter how crude.  A cave serves nicely, and even a simple overhang will serve. Many items and spell effects that provide shelter also stop all environmental effects. Portable shelter, such as camp fires and tents, are not nearly as good, but still far better than nothing, and a tent combined with sturdy clothes appropriate to heat or cold can make the wilderness...not cozy, but much less dangerous.  


== Environmental Damage ==
== Environmental Damage ==
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Now against [[fire]] and [[cold]] damage, such as from a wildfire, or against [[falling]] damage, as from an avalanche or falling objects, the Endurance feat is less useful....
Now against [[fire]] and [[cold]] damage, such as from a wildfire, or against [[falling]] damage, as from an avalanche or falling objects, the Endurance feat is less useful....
==Firewood and Camp Fires==
[[Miscellaneous_Equipment#Firewood_.281_day.29 | Firewood]] is used to build a camp fire, which requires [[Flint and Steel]] or some other means of creating fire.
A camp fire occupies one square, inflicts [[Singed]] doing fire damage to anyone who enters that square, and removes cold weather [[Environmental Effects]] in a 15 foot radius (a 7x7 square space), as well as allowing the ability to cook food and providing endless hours of entertainment to anyone who cares to watch.
==Tent==
A [[Equipment | tent]] of any size provides 5 points of resistance to non-lethal environment damage. Note that like Endurance, this applies even to characters who have fallen unconscious and are now taking lethal damage from the non-lethal environmental damage. Bundling your heat-stroked sorcerer into a tent to cool them down a bit is indeed a way to save their life.





Revision as of 16:25, 12 December 2018