Environmental Effects: Difference between revisions
Jump to navigation
Jump to search
Line 279: | Line 279: | ||
==Volcano== | ==Volcano== | ||
===Volcanic Climate=== | |||
The area around a volcano, and especially in a volcano, are subject to environmental heat. The level of heat is left to the GM, but it generally starts as hot a good distance away and proceeds to the highest level of environmental heat on the outer slopes. Inside a volcano is usually handled as being inside a Wildfire. Yuck. | |||
===Lava=== | ===Lava=== | ||
Lava or magma | Lava or magma is a strange sort of terrain. It can be very runny, or thicker than pitch. As such, the GM adjudicates whether you can move with Walk, Burrow, Vaulting, Teleport, or other surface/material interacting movement types on lava. In all cases, Lava counts as difficult terrain, as does all the air above it to the limit of Altitude Effects coming into play, due to savage up-blasts of heated air erratically pummeling flyers. | ||
Being adjacent to Lava, touching it or not, inflicts the [[Immolated]] condition doing fire damage according to the CR of the area or the characters CR, whichever is higher. Just being within fifteen feet of a lava square inflicts the [[Singed]] condition until you move away. | |||
For the difficulties of swimming in a very dense but very runny lava, see the [[Movement]] skill. | |||
Burrowing through a stiff lava is possible as if it were soft earth, except for the whole Immolated condition it inflicts. Being completely surrounded by lava (swimming down into it if its runny, or burrowing through it if its stiff) DOUBLES the amount of damage the Immolated condition inflicts, as there's few things more insane than swimming in lava. | |||
Immunity or resistance to fire works against lava. A creature immune or resistant to fire might still drown if completely immersed in lava (see Suffocation). | |||
Lava flows and that great classic, the lava lake, are usually associated with nonexplosive eruptions, and can be a permanent fixture of active volcanoes. Most lava flows are quite slow, moving at 15 feet per round. Hotter flows move faster, achieving speeds up to 60 feet per round. Lava in a channel such as a lava tube is especially dangerous, moving too fast to escape, and is treated as an Avalanche...of FIRE. Getting hit with a laval flow inflicts full Avalanche damage AND the Immolated condition. | |||
Creatures overrun by a lava flow must make a save as per the Avalanche rules or be engulfed in the lava, taking double Immolated damage. Success indicates that they are in contact with the lava (and thus Immolated) but not immersed. | |||
Lava | ===Lava Bombs=== | ||
Lava | Blobs of molten rock may be hurled several miles from an erupting volcano, cooling into solid rock before they land. A typical lava bomb is treated as a spectacularly deadly Falling Object, typically being size Small and up, falling from 200 feet high, and gaining +2 points of damage per die with the caveat that the bonus damage is Fire damage. The minimum damage from a Lava Bomb is thus 21d6 of falling damage plus 42 points of fire damage, Reflex save for half, and a Titanic+ lava Bomb does 54 dice of Falling plus 108 of fire, to a huge area. This is sufficient damage to make ANY character wary around a busy volcano! | ||
===Volcanic Gas=== | |||
The area around a volcano is usually treated as High Altitude with the Inimical Gas option, although there may be pockets of Heavy Smoke from the Wildfire rules. All these effects are detailed above. | |||
===Pyroclastic Flow (CR 10)=== | ===Pyroclastic Flow (CR 10)=== | ||
Some volcanic eruptions create a devastating wave of burning ash, hot gases, and volcanic debris called a pyroclastic flow that can travel for miles. Treat a pyroclastic flow as an avalanche | Some volcanic eruptions create a devastating wave of burning ash, hot gases, and volcanic debris called a pyroclastic flow that can travel for miles. Treat a pyroclastic flow as an avalanche combined with a wildfire, that also inflicts the [[Burned]] condition doing [[Fire]] damage to all those struck by it. If you fail the save, the Burned damage is doubled until you can escape. Note that because a pyroclastic flow is also a fire, you cannot fly above it to escape, taking heavy smoke damage. | ||
==Water== | ==Water== |