Environmental Effects: Difference between revisions

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Immunity or resistance to fire works against lava.  A creature immune or resistant to fire might still drown if completely immersed in lava (see Suffocation).
Immunity or resistance to fire works against lava.  A creature immune or resistant to fire might still drown if completely immersed in lava (see Suffocation).


Lava flows and that great classic, the lava lake, are usually associated with nonexplosive eruptions, and can be a permanent fixture of active volcanoes. Most lava flows are quite slow, moving at 15 feet per round. Hotter flows move faster, achieving speeds up to 60 feet per round. Lava in a channel such as a lava tube is especially dangerous, moving too fast to escape, and is treated as an Avalanche...of FIRE. Getting hit with a laval flow inflicts full Avalanche damage AND the Immolated condition.
Lava flows and that great classic, the lava lake, are usually associated with nonexplosive eruptions, and can be a permanent fixture of active volcanoes. Most lava flows are quite slow, moving at 15 feet per round. Hotter flows move faster, achieving speeds up to 60 feet per round. Lava in a channel such as a lava tube is especially dangerous, moving too fast to escape, and is treated as an Avalanche...of FIRE. Getting hit with a lava flow inflicts full Avalanche damage AND the Immolated condition.


Creatures overrun by a lava flow must make a save as per the Avalanche rules or be engulfed in the lava, taking double Immolated damage. Success indicates that they are in contact with the lava (and thus Immolated) but not immersed.
Creatures overrun by a lava flow must make a save as per the Avalanche rules or be engulfed in the lava, taking double Immolated damage. Success indicates that they are in contact with the lava (and thus Immolated) but not immersed.

Revision as of 20:23, 12 December 2018