Environmental Effects: Difference between revisions

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[[Image:Sandstorm_1.jpg|500px|right|Lucky I bought that ivory comb. This is really going to mess up my hair.]]
[[Image:Sandstorm_1.jpg|500px|right|Lucky I bought that ivory comb. This is really going to mess up my hair.]]
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=Overview=


Outside the safety of city walls, the wilderness is a dangerous place, and many adventurers have gotten lost in its trackless wilds or fallen victim to deadly weather. The following rules give you guidelines on running adventures in a wilderness setting.  Any level of sturdy shelter is enough to halt environmental effects, no matter how crude.  A cave serves nicely, and even a simple overhang will serve. Many items and spell effects that provide shelter also stop all environmental effects. Portable shelter, such as camp fires and tents, are not nearly as good, but still far better than nothing, and a tent combined with sturdy clothes appropriate to heat or cold can make the wilderness...not cozy, but much less dangerous.  
Outside the safety of city walls, the wilderness is a dangerous place, and many adventurers have gotten lost in its trackless wilds or fallen victim to deadly weather. The following rules give you guidelines on running adventures in a wilderness setting.  Any level of sturdy shelter is enough to halt environmental effects, no matter how crude.  A cave serves nicely, and even a simple overhang will serve. Many items and spell effects that provide shelter also stop all environmental effects. Portable shelter, such as camp fires and tents, are not nearly as good, but still far better than nothing, and a tent combined with sturdy clothes appropriate to heat or cold can make the wilderness...not cozy, but much less dangerous.  

Revision as of 18:24, 8 February 2019