Environmental Effects: Difference between revisions

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== Environmental Damage ==
== Environmental Damage ==
Hazardous environments can inflict damage to characters attempting to pass through them.  In general, this damage is treated identically to normal damage, with the exception that some equipment specifically provides resistance to environmental non-lethal damage, while providing no resistance to normal damage.  (Note that non-lethal environmental damage can turn deadly indeed, see below for details.)   
Hazardous environments can inflict damage to characters attempting to pass through them.  Some Environmental Damage is initially coded as Non-Lethal damage, to simulate the insidious effects of excessive heat or cold or bad air. Such non-lethal damage can be very hard to mitigate, and it will 'sneak up on you' if you're not careful. Some Environmental Damage is coded as lethal. Getting hit by an Avalanche or a size Large falling object is always immediately deadly, with the consolation that conventional resistance to damage usually works.  In general, Environmental damage is treated identically to normal damage, with the exception that some equipment specifically provides resistance to environmental non-lethal damage, while providing no resistance to normal damage.  (Note that non-lethal environmental damage can turn deadly indeed, see below for details.)   


An example of this is a tent, which reduces environmental non-lethal damage by 5 points. This is treated as ER 5/- and DR 5/-, but only for purposes of resisting damage caused by environmental effects.  If a mountain troll comes along and smashes the camper in the face with a rock, the tent won't help at all.
An example of this is a tent, which reduces environmental non-lethal damage by 5 points. This is treated as ER 5/- and DR 5/-, but only for purposes of resisting damage caused by environmental effects.  If a mountain troll comes along and smashes the camper in the face with a rock, the tent won't help at all.

Revision as of 15:27, 19 February 2019