Environmental Effects: Difference between revisions

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===Tents===
===Tents===
A [[Equipment | tent]] of any size provides 5 points of resistance to non-lethal environment damage. Note that like Endurance, this applies even to characters who have fallen unconscious and are now taking lethal damage from the non-lethal environmental damage. Bundling your heat-stroked sorcerer into a tent to cool them down a bit is indeed a way to save their life.
A [[Equipment | tent]] of any size provides 5 points of resistance to non-lethal environment damage. Note that like Endurance, this applies even to characters who have fallen unconscious and are now taking lethal damage from the non-lethal environmental damage. Bundling your heat-stroked sorcerer into a tent to cool them down a bit is indeed a way to save their life.
===Armor===
Armor isn't just good against getting shot with a crossbow bolt or bouncing off Purple Worm bites, many types of armor also offer some basic protection against either hot or cold conditions. See the individual armor descriptions for more details, but don't be surprised that if Environmental Effects are in play, suddenly there's a LOT more types of armor that seem pretty good...depending on the weather.


==Stacking of Environment Effects==
==Stacking of Environment Effects==

Revision as of 08:06, 29 June 2019