Environmental Effects: Difference between revisions
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==Cold== | ==Cold== | ||
An unprotected character in '''cold weather''' (a freezing day in a normally temperate clime) must make a fortitude save each hour (Average DC for the CR of the area, +1 per previous check) or take 1d6 points of cold as environmental damage. | An unprotected character in '''cold weather''' (a freezing day in a normally temperate clime) must make a fortitude save each hour (Average DC for the CR of the area, +1 per previous check) or take 1d6 points of cold as environmental damage. | ||
A character cannot recover from the damage dealt by a cold environment, nor get rid of the fatigued condition, until they get out of the cold and warm up again. | A character cannot recover from the damage dealt by a cold environment, nor get rid of the fatigued condition, until they get out of the cold and warm up again. |