Environmental Effects: Difference between revisions
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Environmental heat deals {{dmg|fire}} as environmental damage that cannot be healed from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Sorcerer/Wizard Spell)|Endure Elements]], and so forth). | Environmental heat deals {{dmg|fire}} as environmental damage that cannot be healed from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Sorcerer/Wizard Spell)|Endure Elements]], and so forth). | ||
unless the armor or clothing specifically states otherwise. | |||