Environmental Effects: Difference between revisions

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Corrosive acids deals 1d6 points of damage per round of exposure, except in the case of total immersion (such as in a vat of acid), which deals 10d6 points of damage per round. An attack with acid, such as from a hurled vial or a monster's spittle, counts as a round of exposure.
Corrosive acids deals 1d6 points of damage per round of exposure, except in the case of total immersion (such as in a vat of acid), which deals 10d6 points of damage per round. An attack with acid, such as from a hurled vial or a monster's spittle, counts as a round of exposure.


The fumes from most acids are inhaled poisons. Those who are adjacent to a large body of acid must make a DC 13 Fortitude save or take 1 point of Constitution damage each round. This poison does not have a frequency, so a creature is safe as soon as it moves away from the acid.
The fumes from most acids are inhaled [[poison]]s. Those who are adjacent to a large body of acid must make a DC 13 [[FORT]] save or take 1 point of [[Constitution damage]] each round. This [[poison]] does not have a frequency, so a creature is safe as soon as it moves away from the acid.


Creatures immune to acid's caustic properties might still drown in it if they are totally immersed (see Drowning).
Creatures [[immune]] to acid's caustic properties might still drown in it if they are totally immersed (see [[Drowning]]).


==Altitude==
==Altitude==

Revision as of 11:54, 28 June 2017