Environmental Effects: Difference between revisions

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See also: Arctic climatic zone
See also: Arctic climatic zone


Cold and exposure deal nonlethal damage to the victim. A character cannot recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a cold environment is lethal damage.
Cold and exposure deal [[non-lethal damage]] to the victim. A character cannot recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. Once a character has taken an amount of [[non-lethal damage]] equal to her total [[hit point]]s, any further damage from a cold environment is lethal damage.


nonlethal damage. A character who has the [[Survival]] skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description).
[[non-lethal damage]]. A character who has the [[Survival]] skill may receive a bonus on this [[saving throw]] and might be able to apply this bonus to other characters as well (see the skill description).


nonlethal damage on each failed save. A character who has the [[Surviva]]l skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well. Characters wearing a cold weather outfit only need check once per hour for cold and exposure damage.
[[non-lethal damage]] on each failed save. A character who has the [[Survival]] skill may receive a bonus on this [[saving throw]] and might be able to apply this bonus to other characters as well. Characters wearing a cold weather outfit only need check once per hour for cold and exposure damage.


A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.
A character who takes any [[non-lethal damage]] from cold or exposure is beset by frostbite or hypothermia (treat her as [[fatigued]]). These penalties end when the character recovers the [[non-lethal damage]] she took from the cold and exposure.


nonlethal damage.
[[non-lethal damage]].


Movement on Ice
===Movement on Ice===
 
:Characters walking on ice must spend 2 squares of movement to enter a square covered by ice, and the DC for [[Acrobatics]] checks increases by +5. Characters in prolonged contact with ice might run the risk of taking damage from '''severe cold'''.
Characters walking on ice must spend 2 squares of movement to enter a square covered by ice, and the DC for Acrobatics checks increases by +5. Characters in prolonged contact with ice might run the risk of taking damage from severe cold.


==Darkness==
==Darkness==

Revision as of 11:58, 28 June 2017