Environmental Effects: Difference between revisions
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==Darkness== | ==Darkness== | ||
Darkvision allows many characters and monsters to see perfectly well without any light at all, but characters with normal or low-light vision can be rendered completely blind by putting out the lights. Torches or lanterns can be blown out by sudden gusts of subterranean wind, magical light sources can be | [[Darkvision]] allows many characters and monsters to see perfectly well without any light at all, but characters with normal or [[low-light vision]] can be rendered completely [[blind]] by putting out the lights. Torches or lanterns can be blown out by sudden gusts of subterranean wind, magical light sources can be [[dispel]]led or [[counter]]ed, or magical [[trap]]s might create fields of impenetrable darkness. | ||
In many cases, some characters or monsters might be able to see while others are | In many cases, some characters or monsters might be able to see while others are [[blind]]ed. For purposes of the following points, a [[blind]]ed creature is one who simply can't see through the surrounding darkness. | ||
Creatures | Creatures [[blind]]ed by darkness lose the ability to deal extra damage due to precision (for example, via [[sneak attack]]). | ||
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. | [[Blind]] creatures must make a DC 10 [[Acrobatics]] skill check to move faster than half speed. Creatures that fail this check fall [[prone]]. [[Blind]]ed creatures can't [[run]] or [[charge]]. | ||
All opponents have total concealment from a | All opponents have [[total concealment]] from a [[blind]]ed creature, so the [[blind]]ed creature has a 50% miss chance in combat. A [[blind]]ed creature must first pinpoint the location of an opponent in order to attack the right square; if the [[blind]]ed creature launches an attack without pinpointing its foe, it attacks a random square within its reach. For ranged attacks or spells against a foe whose location is not pinpointed, roll to determine which adjacent square the [[blind]]ed creature is facing; its attack is directed at the closest target that lies in that direction. | ||
A | A [[blind]]ed creature loses its [[DEX]] modifier to [[AC]] [[AC]]. | ||
A | A [[blind]]ed [[Perception]] checks and most [[Strength]] and [[Dexterity]]-based skill checks, including any with an armor check penalty. A creature [[blind]]ed by darkness automatically fails any [[skill check]] relying on vision. | ||
Creatures | Creatures [[blind]]ed by darkness cannot use gaze attacks and are [[immune]] to gaze attacks. | ||
A creature | A creature [[blind]]ed by darkness can make a [[Perception]] check as a [[free action]] each round in order to locate foes (DC equal to opponents' [[Stealth]] checks). A successful check lets a [[blind]]ed [[Perception]] check that beats the DC by 20 reveals the unseen creature's square (but the unseen creature still has [[total concealment]] from the [[blind]]ed creature). | ||
A | A [[blind]]ed creature can grope about to find unseen creatures. A character can make a [[touch attack]] with his hands or a weapon into two adjacent squares using a [[standard action]]. If an unseen target is in the designated square, there is a 50% miss chance on the [[touch attack]]. If successful, the groping character deals no damage but has pinpointed the unseen creature's current location. If the unseen creature moves, its location is once again unknown. | ||
If a | If a [[blind]]ed creature is struck by an unseen foe, the [[blind]]ed character pinpoints the location of the creature that struck him (until the unseen creature moves, of course). The only exception is if the unseen creature has a reach greater than 5 feet (in which case the [[blind]]ed character knows the location of the unseen opponent, but has not pinpointed him) or uses a ranged attack (in which case the blinded character knows the general direction of the foe, but not his location). | ||
A creature with the scent ability automatically pinpoints unseen creatures within 5 feet of its location. | A creature with the [[scent]] ability automatically pinpoints unseen creatures within 5 feet of its location. | ||
==Falling== | ==Falling== |