Environmental Effects: Difference between revisions

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Portable Hole: A portable hole filled with non-flammable material extinguishes a 12-square-by-12-square area.
Portable Hole: A portable hole filled with non-flammable material extinguishes a 12-square-by-12-square area.
Bag of Holding: A bag of holding, type I filled with nonflammable material extinguishes a 3-square-by-3-square area, type II extinguishes a 5-square-by-5-square area, type III extinguishes a 7-square-by-7-square area, and type IV extinguishes a 10-square-by-10-square area.
Bag of Holding: A bag of holding, type I filled with nonflammable material extinguishes a 3-square-by-3-square area, type II extinguishes a 5-square-by-5-square area, type III extinguishes a 7-square-by-7-square area, and type IV extinguishes a 10-square-by-10-square area.
Smoke Inhalation


====Smoke Inhalation====
A character who breathes heavy smoke must make a FORT save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.
A character who breathes heavy smoke must make a FORT save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.



Revision as of 12:39, 28 June 2017