Environmental Effects: Difference between revisions

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Within the bounds of a forest fire, a character faces three dangers: heat damage, catching on fire, and smoke inhalation:
Within the bounds of a forest fire, a character faces three dangers: heat damage, catching on fire, and smoke inhalation:


Heat Damage
===Heat Damage===


Getting caught within a forest fire is even worse than being exposed to extreme heat (see Heat). Breathing the air causes a character to take 1d6 points of fire damage per round (no save). In addition, a character must make a Fortitude save every 5 rounds (DC 15, +1 per .
===Catching on Fire===
::Characters engulfed in a forest fire are at risk of catching on fire when the leading edge of the fire overtakes them, and continue to be at risk once per minute thereafter.


Catching on Fire
===Smoke Inhalation===
 
::Forest fires naturally produce a great deal of smoke. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.
Characters engulfed in a forest fire are at risk of catching on fire when the leading edge of the fire overtakes them, and continue to be at risk once per minute thereafter.
 
Smoke Inhalation
 
Forest fires naturally produce a great deal of smoke. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.


==Heat==
==Heat==

Revision as of 12:41, 28 June 2017