Environmental Effects: Difference between revisions
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Within the bounds of a forest fire, a character faces three dangers: heat damage, catching on fire, and smoke inhalation: | Within the bounds of a forest fire, a character faces three dangers: heat damage, catching on fire, and smoke inhalation: | ||
===Heat Damage=== | |||
::Getting caught within a forest fire is even worse than being exposed to extreme heat (see Heat). Breathing the air causes a character to take 1d6 points of fire damage per round (no save). In addition, a character must make a Fortitude save every 5 rounds (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. A character who holds his breath can avoid the lethal damage, but not the nonlethal damage. Those wearing heavy clothing or any sort of armor take a 4 penalty on their saving throws. Those wearing metal armor or who come into contact with very hot metal are affected as if by a heat metal spell. | |||
===Catching on Fire=== | |||
::Characters engulfed in a forest fire are at risk of catching on fire when the leading edge of the fire overtakes them, and continue to be at risk once per minute thereafter. | |||
===Smoke Inhalation=== | |||
::Forest fires naturally produce a great deal of smoke. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it. | |||
==Getting Lost== | ==Getting Lost== | ||
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==Heat== | ==Heat== |