Environmental Effects: Difference between revisions

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==Stacking of Environment Effects==
==Stacking of Environment Effects==
These effects are described in a modular fashion, so that if the GM is feeling especially cruel, they may stack them up. A classic example is the top of an extremely high mountain.  If the maximum realism is desired, such an environment would offer Severe Cold or worse, High Altitude effects for higher than 15,000 feet, and almost certainly Windstorm conditions or worse, with a Sandstorm effect of needle-sharp ice crystals, to boot. To say that such an environment is extremely hostile is putting it mildly, and we haven't even left the nice soft, cozy confines of the Prime material Plane yet!
These effects are described in a modular fashion, so that if the GM is feeling especially cruel, they may stack them up. A classic example is the top of an extremely high mountain.  If the maximum realism is desired, such an environment would offer Severe Cold or worse, High Altitude effects for higher than 15,000 feet, and almost certainly Windstorm conditions or worse, with a Sandstorm effect of needle-sharp ice crystals, to boot. To say that such an environment is extremely hostile is putting it mildly, and we haven't even left the nice soft, cozy confines of the Prime Material Plane yet!


In general, GMs should stack environmental effects to any degree they wish and makes sense for their campaign. Heat and Cold effects would be hard to justify, but heat, hurricane winds, and heavy rain work just fine. The one rule to live by is that all applicable environment effects are applied separately, not additively.  The non-lethal effects of all effects are applied separately, so suffering from cold and high altitude means you suffer two doses of non-lethal environment damage, which can separately be resisted by any gear, feats, or effects. GM's should resist the urge to 'stack these up', unless they are running a nice, nasty survival horror type game. If that's what your table is after, then go for it!  
In general, GMs should stack environmental effects to any degree they wish and makes sense for their campaign. Heat and Cold effects would be hard to justify, but heat, hurricane winds, and heavy rain work just fine. The one rule to live by is that all applicable environment effects are applied separately, not additively.  The non-lethal effects of all effects are applied separately, so suffering from cold and high altitude means you suffer two doses of non-lethal environment damage, which can separately be resisted by any gear, feats, or effects. GM's should resist the urge to 'stack these up', unless they are running a nice, nasty survival horror type game. If that's what your table is after, then go for it!


==Altitude==
==Altitude==

Revision as of 18:39, 13 December 2018