Environmental Effects: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 150: Line 150:
Nothing will put some tension into a game like a raging prairie fire sweeping over the horizon! Wildfires can happen in many ways, such as vast forest fires, volcanoes huffing out pyroclastic flows, the dawning of Furnace, enemy actors setting blazes, and many other things beside. Once a large fire gets going, its nearly unstoppable and unbeatable, so the players just have to deal with it, rather than fight it.
Nothing will put some tension into a game like a raging prairie fire sweeping over the horizon! Wildfires can happen in many ways, such as vast forest fires, volcanoes huffing out pyroclastic flows, the dawning of Furnace, enemy actors setting blazes, and many other things beside. Once a large fire gets going, its nearly unstoppable and unbeatable, so the players just have to deal with it, rather than fight it.


The leading edge of a fire (the downwind side) can advance faster than a human can run (assume 120 feet per round for winds of moderate strength). The exact speed of any fire is left to the GM to determine, and can be fairly slow to incredibly fast.  Hey, at least Wildfire HAS a speed, unlike avalanches....  Note that it is not possible to fly over a Wildfire! Such large fire have heat and smoke that reach essentially so high that you will start suffering from altitude exposure (see above) before you get out of the wildfire effects. Nasty!
The leading edge of a fire (the downwind side) can advance faster than a human can run (assume 120 feet per round for winds of moderate strength). The exact speed of any fire is left to the GM to determine, and can be fairly slow to incredibly fast.  Hey, at least Wildfire HAS a speed, unlike avalanches....  Note that it is not possible to fly over a Wildfire! Such large fires have heat and smoke that reach essentially so high that you will start suffering from altitude exposure (see above) before you get out of the wildfire effects. Nasty!


Within the bounds of a wildfire, a character faces three dangers: fire damage, burning, and smoke inhalation:
Within the bounds of a wildfire, a character faces three dangers: fire damage, burning, and smoke inhalation:

Revision as of 21:20, 13 December 2018