Environmental Effects: Difference between revisions
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Instead, Environmental cold and exposure deal [[Non-Lethal Damage]] to the victim. A character cannot recover from the damage dealt by a cold environment until they get out of the cold and warm up again. Once a character has taken an amount of Non-Lethal Damage equal to their total [[hit point]]s, any further damage from a cold environment is lethal damage. This is not [[cold]] damage and may not be resisted in any way. Almost primal.... | Instead, Environmental cold and exposure deal [[Non-Lethal Damage]] to the victim. A character cannot recover from the damage dealt by a cold environment until they get out of the cold and warm up again. Once a character has taken an amount of Non-Lethal Damage equal to their total [[hit point]]s, any further damage from a cold environment is lethal damage. This is not [[cold]] damage and may not be resisted in any way. Almost primal.... | ||
An unprotected character in '''cold weather''' (a freezing day in a normally temperate clime) must make a fortitude save each hour (Average DC for the CR of the area, +1 per previous check) or take 1d6 points of Non-Lethal Damage. | An unprotected character in '''cold weather''' (a freezing day in a normally temperate clime) must make a fortitude save each hour (Average DC for the CR of the area, +1 per previous check) or take 1d6 points of Non-Lethal Damage. A character who takes any Non-Lethal Damage from cold or exposure is also [[fatigued]]. These penalties end when the character recovers all of the Non-Lethal Damage they took from the cold and exposure. | ||
In conditions of '''severe cold''' or exposure (a normal day in an arctic area or a cold desert) an unprotected character must make a fortitude save once every 10 minutes (Average DC for the CR of the area, +1 per previous check), taking 1d6 points of Non-Lethal Damage on each failed save. | In conditions of '''severe cold''' or exposure (a normal day in an arctic area or a cold desert) an unprotected character must make a fortitude save once every 10 minutes (Average DC for the CR of the area, +1 per previous check), taking 1d6 points of Non-Lethal Damage on each failed save. | ||
'''Extreme cold''' (a really cold day in an arctic area or cold desert) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a fortitude save (Challenging DC for the CR of the area, +1 per previous check) or take another 1d6 points of Non-Lethal Damage. | '''Extreme cold''' (a really cold day in an arctic area or cold desert) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a fortitude save (Challenging DC for the CR of the area, +1 per previous check) or take another 1d6 points of Non-Lethal Damage. |