Environmental Effects: Difference between revisions

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Instead, Environmental cold and exposure deal [[Non-Lethal Damage]] to the victim. A character cannot recover from the damage dealt by a cold environment until they get out of the cold and warm up again. Once a character has taken an amount of Non-Lethal Damage equal to their total [[hit point]]s, any further damage from a cold environment is lethal damage. This is not [[cold]] damage and may not be resisted in any way.  Almost primal....
Instead, Environmental cold and exposure deal [[Non-Lethal Damage]] to the victim. A character cannot recover from the damage dealt by a cold environment until they get out of the cold and warm up again. Once a character has taken an amount of Non-Lethal Damage equal to their total [[hit point]]s, any further damage from a cold environment is lethal damage. This is not [[cold]] damage and may not be resisted in any way.  Almost primal....


An unprotected character in '''cold weather''' (a freezing day in a normally temperate clime) must make a fortitude save each hour (Average DC for the CR of the area, +1 per previous check) or take 1d6 points of Non-Lethal Damage.  
An unprotected character in '''cold weather''' (a freezing day in a normally temperate clime) must make a fortitude save each hour (Average DC for the CR of the area, +1 per previous check) or take 1d6 points of Non-Lethal Damage. A character who takes any Non-Lethal Damage from cold or exposure is also [[fatigued]]. These penalties end when the character recovers all of the Non-Lethal Damage they took from the cold and exposure.


In conditions of '''severe cold''' or exposure (a normal day in an arctic area or a cold desert)  an unprotected character must make a fortitude save once every 10 minutes (Average DC for the CR of the area, +1 per previous check), taking 1d6 points of Non-Lethal Damage on each failed save.  Characters wearing a cold weather outfit only need check once per hour for cold and exposure damage.
In conditions of '''severe cold''' or exposure (a normal day in an arctic area or a cold desert)  an unprotected character must make a fortitude save once every 10 minutes (Average DC for the CR of the area, +1 per previous check), taking 1d6 points of Non-Lethal Damage on each failed save.   
 
A character who takes any Non-Lethal Damage from cold or exposure is also [[fatigued]]). These penalties end when the character recovers the Non-Lethal Damage she took from the cold and exposure.


'''Extreme cold''' (a really cold day in an arctic area or cold desert) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a fortitude save (Challenging DC for the CR of the area, +1 per previous check) or take another 1d6 points of Non-Lethal Damage.
'''Extreme cold''' (a really cold day in an arctic area or cold desert) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a fortitude save (Challenging DC for the CR of the area, +1 per previous check) or take another 1d6 points of Non-Lethal Damage.

Revision as of 22:58, 18 December 2018