Environmental Effects: Difference between revisions

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* Wolframith Trees are weird, skinny trees with bright silver leaves that distill death aura from sunlight, and are killed by water. They inflict 1d6 points of {{dmg|threnodic}} damage per minute as environmental damage, but only during daylight and only if they have line of sight to a creature. At night, they are harmless.
* Wolframith Trees are weird, skinny trees with bright silver leaves that distill death aura from sunlight, and are killed by water. They inflict 1d6 points of {{dmg|threnodic}} damage per minute as environmental damage, but only during daylight and only if they have line of sight to a creature. At night, they are harmless.


* Floating stones can be found in flat wastelands, and are exactly what they sound like, rocks that float. The create a 3 dimensional terrain, with large stones filling one of more squares and being perfectly solid to walk upon. At night, if the winds and other conditions are just right, they move around. Can have many effects, left to the GM to interpret.
* Floating stones can be found in flat wastelands, and are exactly what they sound like, rocks that float. The create a 3 dimensional terrain, with large stones filling one or more squares and being perfectly solid to walk upon. At night, if the winds and other conditions are just right, they move around. Can have many effects, left to the GM to interpret.


As can be seen, many weird and interesting effects can arise from magical, wondrous, and fantastic environments.
As can be seen, many weird and interesting effects can arise from magical, wondrous, and fantastic environments.

Revision as of 21:41, 14 April 2021