Environmental Effects: Difference between revisions
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The fumes from most acids are inhaled [[poison]]s. Those who are adjacent to a large body of acid must make a DC 13 [[FORT]] save or take 1 point of [[Constitution damage]] each round. This [[poison]] does not have a frequency, so a creature is safe as soon as it moves away from the acid. | The fumes from most acids are inhaled [[poison]]s. Those who are adjacent to a large body of acid must make a DC 13 [[FORT]] save or take 1 point of [[Constitution damage]] each round. This [[poison]] does not have a frequency, so a creature is safe as soon as it moves away from the acid. | ||
Creatures | Creatures immune to acid's caustic properties might still drown in it if they are totally immersed (see [[Drowning]]). | ||
==Altitude== | ==Altitude== | ||
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Creatures [[blind]]ed by darkness cannot use gaze attacks and are | Creatures [[blind]]ed by darkness cannot use gaze attacks and are immune to gaze attacks. | ||