Environmental Effects: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
Outside the safety of city walls, the wilderness is a dangerous place, and many adventurers have gotten lost in its trackless wilds or fallen victim to deadly weather. The following rules give you guidelines on running adventures in a wilderness setting.
Outside the safety of city walls, the wilderness is a dangerous place, and many adventurers have gotten lost in its trackless wilds or fallen victim to deadly weather. The following rules give you guidelines on running adventures in a wilderness setting.
==Acid==
Corrosive acids deals 1d6 points of damage per round of exposure, except in the case of total immersion (such as in a vat of acid), which deals 10d6 points of damage per round. An attack with acid, such as from a hurled vial or a monster's spittle, counts as a round of exposure.
The fumes from most acids are inhaled [[poison]]s. Those who are adjacent to a large body of acid must make a DC 13 [[FORT]] save or take 1 point of [[Constitution damage]] each round. This [[poison]] does not have a frequency, so a creature is safe as soon as it moves away from the acid.
Creatures immune to acid's caustic properties might still drown in it if they are totally immersed (see [[Drowning]]).


==Altitude==
==Altitude==

Revision as of 19:23, 23 January 2018