Escape Artist

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Epic Path \ Skills \ Escape Artist


  • Ability Score Used: Dexterity
  • Usable Untrained? Yes
  • Armor Check Penalty Applies? Yes

Your training allows you to slip bonds and escape from grapples.

Common Uses

The table below gives common DCs to escape various forms of restraints.

Table: Escape Artist DCs, Time Required and Modifiers
Action DC Action/Time Try Again?
Escape rope/bindings Binder's CMB +20 1 minute Yes, unless DC is > 20 + your Escape Artist bonus
Escape a net, animate rope spell, command plants, control plants, or entangle 20 1 full-round action Yes
Escape a snare spell 23 1 full-round action Yes
Escape normal manacles 30 1 minute Yes
Escape masterwork manacles 35 1 minute Yes
Move through a tight space 30 at least 1 minute Yes
Escape grapple or reduce pinned condition to grappled condition Grappler's CMD move action Yes

Escape Ropes

The DC of your Escape Artist check is equal to the binder's combat maneuver bonus +20.

Action: Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work.

Retry? Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

Escape Manacles

The DC to escape normal manacles is 30. The DC to escape masterwork manacles is 35.

Action: Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work.

Retry? Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

Escape Net or Certain Spells

The DC to escape a net, an animated rope, commanded or controlled plants, or an entangle spell is 20.

The DC to escape a snare spell is 23.

Action: Escaping from a net, animated rope, commanded or controlled plants, or an entangle spell is a full-round action.

Retry? Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

Grapple

You can make an Escape Artist check in place of a combat maneuver check to escape a grapple or to change from a pinned condition to merely grappled.

Action: Using escape artist in this fashion is a move action, where using CMB to escape a grapple is a standard action. A character may attempt both an escape artist check and a combat maneuver to escape a grapple in the same round (either because the first check failed, or to use the first check to change a pin to a grapple and the second check to escape the grapple entirely).

Retry? Yes, using a new move action.

Move Through Tight Space

The DC noted is for getting through a space where your head fits but your shoulders don't. If the space is long you may need to make multiple checks. You can't get through a space that your head does not fit through. Succeeding on this skill check allows you to move through the space, but while doing so, you are subject to Squeezing penalties.

Action Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

Retry? Yes. You can make another check after a failed check if you're squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you're not being actively opposed.

Modifiers

  • Feats: If you have the Stealthy feat, you get a +2 feat bonus on Escape Artist skill checks. This bonus increases as you put more ranks into the skill.

Epic Skill Uses

Note: All uses below require a minimum of 21 Ranks in the skill to use.

dislocated squeeze

(DC 40) - squeeze through a space as though you were 1 size category smaller than you really are.

elastic squeeze

(DC 80) - squeeze through a space as though you were 2 size categories smaller.

boneless squeeze

(DC 120) - squeeze through a space as though you were 3 size categories smaller.

aphasic squeeze

(DC 150) squeeze through solid objects or even a wall of force.