Exotic Weapon Proficiency (Feat): Difference between revisions

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; Exotic Weapon Proficiency (Combat)
==Exotic Weapon Proficiency==
'''Prerequisite:''' Base attack bonus +1.


Choose one type of exotic weapon, such as the spiked chain or falcata. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.


Prerequisite: Base attack bonus +1.
'''Benefit:''' Choose one type of exotic weapon, such as the spiked chain or falcata. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.  You make attack rolls with the weapon normally.


'''Normal:''' A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.


Benefit: You make attack rolls with the weapon normally.
'''Special:''' You can select this feat multiple times. Each time you take the feat, it applies to a new type of exotic weapon.
 
Normal: A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.
 
Special: You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon.

Revision as of 19:31, 14 December 2015


Exotic Weapon Proficiency

Prerequisite: Base attack bonus +1.


Benefit: Choose one type of exotic weapon, such as the spiked chain or falcata. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. You make attack rolls with the weapon normally.

Normal: A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.

Special: You can select this feat multiple times. Each time you take the feat, it applies to a new type of exotic weapon.