Exploding Creature: Difference between revisions

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m (Text replacement - " <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> }}</onlyinclude> | Special-Ability-1-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Concentration}}}" to " <!-- Valu...)
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Latest revision as of 07:28, 15 May 2022

Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Exploding Creature Pattern (+2 CR)

Subtype: add Exploding to subtypes


Exploding Creature is a pattern that can be added to any creature to give them a hefty offensive 'punch'. This might be a jar of bees that the creature can smash and the swarm stings all enemies nearby before they disperse, or it might be a magical rune engraved on their forehead that inflicts psychic damage to all nearby enemies, or it might be a strange poison to which all allies have been rendered immune through an antidote, or an eldritch shadow that damages enemies, or any of a million other possibilities.

The GM can use Exploding Creature to indicate the presence of some awful cult or dire alien menace, that gifts those it touches with this ability, or perhaps some evil mastermind is selling the ability to monsters for profit, or some enemy Empire is making some byzantine maneuver.... The story can be served with Exploding Creatures in many ways!

Note that an Exploding Creatures Deadly Blast power never harms the creature or any of its allies. If you want things that blow up as they die, there are other Patterns that do that.

This creature seems to be barely holding back some enormously dangerous outburst.

General

Init: +2 CRs greater than base creature.
Senses:
Perception: +1 CRs greater than base creature.
Movement Types:

Defense

AC: +1 CRs greater than base creature.
Hit Points: +2 CRs greater than base creature.
Fort: +1 CRs greater than base creature.
Refl: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +2 CRs greater than base creature.
Damage: +2 CRs greater than base creature.
Save DC's: +2 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +1 CRs to all of its existing skills.
Languages:

Special Abilities

Deadly Blast (Su; Exploding Creature Pattern)

Once per encounter, as a standard action, an Exploding Creature can blast forth a wave of deadly energy, centered on its space and affecting all enemy creatures within 30 feet of it. This might be a great roar, an emission of poison gas, an immolation of magical energies, a psychic attack, etc. The GM should choose an Energy Damage type appropriate to the base creature when this Pattern is applied. This blast inflicts 1d4 points of damage in the Energy type the GM chooses, above. A Fortitude save against a DC of 14 can be made to stand up to this blast and take half damage. Note that this blast is only effective against enemies, so it is quite easy to use in crowded fights.