Extend the Bulwark (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=[[Category:Teamwork Feats]][[Category:Courageous Tier (1-5)]][[Category:Ranger Feats]][[Category:Warlord]]
| Category=[[Category:Teamwork Feats]][[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=You can bolster your ally's defenses by exposing yourself to harm.
| Flavor=You can bolster your ally's defenses by exposing yourself to harm.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 1,
| Prerequisites|Level 1
}}</onlyinclude>
}}</onlyinclude>


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}}</onlyinclude>
}}</onlyinclude>


| Benefit=If you are adjacent to an ally who also has this feat, as a free action, you may give that ally a +4 circumstance bonus to her AC, in exchange for taking a -4 penalty to your own AC.  This bonus (and penalty) lasts until the start of your next turn.
| Benefit=If you are adjacent to an ally who also has this feat, as a [[swift action]], you may give that ally a +4 [[circumstance bonus]] to their AC, in exchange for taking a -2 penalty to your own AC.  The bonus and penalty provided by this feat last until the start of your next turn, even if you or your ally with this feat move apart from each other. 
 
If your adjacent ally with this feat wishes to, they can grant the same bonus to you during their turn, assuming you are both still adjacent to each other.  This effectively reduces the AC you granted to them down to +2 (since they take a -2 penalty), but also grants you an effective +2 bonus to your AC (after negating your penalty).  In this way, you and your partner can strengthen each other, as long as you remain adjacent.
 
{{Teamwork}}


| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Grant your partner a +4 to AC by taking a -4 penalty to your own AC.
| ShortDesc|Grant your partner a +4 to AC by taking a -2 penalty to your own AC.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 16:28, 17 November 2020


You can bolster your ally's defenses by exposing yourself to harm.

Prerequisites: Level 1

Benefit: If you are adjacent to an ally who also has this feat, as a swift action, you may give that ally a +4 circumstance bonus to their AC, in exchange for taking a -2 penalty to your own AC. The bonus and penalty provided by this feat last until the start of your next turn, even if you or your ally with this feat move apart from each other.

If your adjacent ally with this feat wishes to, they can grant the same bonus to you during their turn, assuming you are both still adjacent to each other. This effectively reduces the AC you granted to them down to +2 (since they take a -2 penalty), but also grants you an effective +2 bonus to your AC (after negating your penalty). In this way, you and your partner can strengthen each other, as long as you remain adjacent.

Note: This is a Teamwork Feat, meaning it does nothing unless you and at least one other member of your party each possess this feat.