Eyes Slot Magic Items

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Magic Item Name Cost Slot Description
Deathwatch Eyes 2,000 gp Eyes Allows wearer to see how injured or healthy nearby creatures are, as well as determine whether they are undead or non-living (such as constructs)
Eyes of the Eagle 2,500 gp Eyes grants the wearer a +5 competence bonus on Perception checks
Goggles of Minute Seeing 2,500 gp Eyes grants the wearer a +5 competence bonus on Disable Device checks
Pirate's Eye Patch 2,600 gp Eyes grants the wearer a +2 competence bonus to Movement checks to swim and climb, and can cast either Touch of the Sea or Expeditious Retreat once per day.
Spectacles of Understanding 3,000 gp Eyes translates written words to a language known to the wearer, and grants a +5 competence bonus to Linguistics for purposes of identifying forgeries.
Lenses of Detection 3,500 gp Eyes grants the wearer a +5 competence bonus on Perception checks, as well as a +5 competence bonus on Survival checks when tracking.
Eyes of the Owl 4,000 gp Eyes the wearer gains low-light vision
Eyes of Keen Sight 6,000 gp Eyes grants the wearer a +2 competence bonus to Perception, and low-light vision. If wearer already has low-light vision, it doubles the distance of that vision.
Treasure Hunter's Goggles 6,400 gp Eyes wearer can cast detect secret doors at will, cast identify 3 times per day, and cast locate object to detect nearby coins once per day
Inquisitor's Monocle 6,800 gp Eyes grants the wearer a +5 competence bonus on Sense Motive checks, and, twice per day, the wearer can create a zone of truth, as per the spell
Kinsight Goggles 7,500 gp Eyes the left and right halves of these goggles may be separated and worn individually, allowing two people to see through one another's eyes.
Goggles of Elvenkind 8,500 gp Eyes grants the wearer a +5 competence bonus to Spellcraft, and low-light vision. If wearer already has low-light vision, it doubles the distance of that vision.
Goggles of Brilliant Light 8,800 gp Eyes twice per day, can emit a bright light in a 30 foot radius, blinding nearby creatures. It also grants a +2 resistance bonus to saves versus visual effects.
Blind Man's Fold 12,000 gp Eyes grants the wearer the effects of the Improved Blind-Fight feat, but obscures the wearer's normal vision while worn.
Goggles of Night 12,000 gp Eyes grants the wearer darkvision to a distance of 60 feet.
Lenses of Figment Piercing 12,000 gp Eyes allows the wearer to make a save against a figment-type illusion before even interacting with it
Arachnid Goggles 15,000 gp Eyes grants the wearer all-around vision, preventing flanks
Darksight Goggles 20,000 gp Eyes grants the wearer darkvision 120 ft., as well as a +4 competence bonus on Perception checks and Survival checks made to track while underground
Sniper Goggles 20,000 gp Eyes allows ranged sneak attacks from any range (instead of 30 feet), and ranged sneak attacks inside 30 feet get a +2 damage bonus per die of sneak attack
Rainbow Lenses 21,000 gp Eyes once per day, the wearer can use color spray, hypnotic pattern, and rainbow pattern as the spells
Annihilation Spectacles 25,000 gp Eyes a wizard wearing these spectacles can swap a memorized transmutation spell for another known transmutation spell of the same or lower level.
Eyes of Doom 25,000 gp Eyes wearer can cast Doom on a single target once per round as a standard action, and fear (as the spell) once per week as a gaze attack
Eyes of Eyebite 30,000 gp Eyes wearer can cast Eyebite on a single target once per round as a standard action
Sniper Goggles, Greater 50,000 gp Eyes allows ranged sneak attacks from any range (instead of 30 feet), and all ranged sneak attacks get a +2 damage bonus per die of sneak attack
Eyes of Charming 56,000 gp Eyes wearer can cast Charm Person on a single target once per round as a standard action
Monocle of the Investigator 66,000 gp Eyes once per day, the wearer is able to gaze at a 10 x 10 ft area and see exactly what occurred in that area during the past 24 hours
Sea Tyrant's Patch 70,000 gp Eyes the wearer is constantly under the effects of Touch of the Sea and Water Breathing, and can cast Mass Charm Monster once per day, as per the spell
Swordmaster's Blindfold 80,000 gp Eyes the wearer is blind but gains blindsight to the reach of his weapon, and is under the effect of Locate Weakness
Mindmaster's Eyes 95,000 gp Eyes once per day, the wearer can cast either Charm Monster or Dominate Person
Eyes of the Dragon 110,000 gp Eyes grants the wearer darkvision 120 ft. and blindsense 60 ft. and the ability to see four times as well as a human in dim light and twice as well in normal light.
Truesight Goggles 184,800 gp Eyes grants the wearer True Seeing continuously, and the ability to cast Analyze Dweomer once per day on command