Fast Healer (Feat): Difference between revisions

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m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit")
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{{Template:Feats
{{Template:Feats


| Category=
| Category=[[Category:Intrepid Tier (6-10)]]


| Flavor=You benefit greatly from your healing, be it from spells or natural healing.
| Flavor=You benefit greatly from curative magic spells and rest.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Con 13, [[Diehard (Feat)]], [[Endurance (Feat)]]
| Prerequisites|Level 6, [[Diehard (Feat)]], [[Endurance (Feat)]]
}}</onlyinclude>
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| Benefit=Whenever you regain hit points by resting or through healing of any kind, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). At level 20, this bonus increases to the full value of your CON modifier (minimum +1).
| Benefit=Whenever you regain hit points by resting or through healing granted by spells with 'Cure' in their name, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). At level 21, this bonus increases to the full value of your CON modifier (minimum +1).


This ability applies to both [[instantaneous healing]] and [[persistent healing]], meaning it can be used along with '''''any''''' source of healing, including regeneration and fast healing.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Regain additional hit points when healing
| ShortDesc|Regain additional hit points from Cure spells, or from resting.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 08:54, 4 April 2020


You benefit greatly from curative magic spells and rest.

Prerequisites: Level 6, Diehard (Feat), Endurance (Feat)

Benefit: Whenever you regain hit points by resting or through healing granted by spells with 'Cure' in their name, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). At level 21, this bonus increases to the full value of your CON modifier (minimum +1).