Fast Healer (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=
| Category=[[Category:Intrepid Tier (6-10)]][[Category:Barbarian Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]]


| Flavor=You benefit greatly from your healing, be it from spells or natural healing.
| Flavor=You benefit greatly from curative magic spells and rest.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Con 13, [[Diehard (Feat)]], [[Endurance (Feat)]]
| Prerequisites|Level 6, [[Diehard (Feat)]], [[Endurance (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


| Benefit=Whenever you regain hit points by resting or through magical or supernatural healing, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). At level 20, this bonus increases to the full value of your CON modifier (minimum +1).
| Benefit=Whenever you regain hit points from any source, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). This does not apply to temporary hit points, only actual healing, but it applies to sources that are either instantaneous healing or persistent healing.  At level 21, this bonus increases to the full value of your CON modifier (minimum +1).
 


'''Special:''' This ability also applies to regeneration or Fast Healing (such as the Fighter's [[Fighter_Tactics#Rapid_Healer_.28Su.29 | Rapid Healer]] tactic) or heals over time (such as the Bard's [[Soothing_Performance_(Performance) | Soothing Performance]] song).




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Regain additional hit points when healing
| ShortDesc|Add half CON modifier to any healing applied to you.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 19:43, 20 May 2023


You benefit greatly from curative magic spells and rest.

Prerequisites: Level 6, Diehard (Feat), Endurance (Feat)

Benefit: Whenever you regain hit points from any source, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). This does not apply to temporary hit points, only actual healing, but it applies to sources that are either instantaneous healing or persistent healing. At level 21, this bonus increases to the full value of your CON modifier (minimum +1).