Fast Healer (Feat): Difference between revisions

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| Benefit=Whenever you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). At level 20, this bonus increases to the full value of your CON modifier (minimum +1).
| Benefit=Whenever you regain hit points by resting or through magical or supernatural healing, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). At level 20, this bonus increases to the full value of your CON modifier (minimum +1).




'''Special:''' This ability also applies to regeneration (such as the Fighter's [[Fighter_Tactics#Resilience_.28Su.29 | Resilience]] tactic) or heals over time (such as the Bard's [[Soothing_Performance_(Performance) | Soothing Performance]] song).
'''Special:''' This ability also applies to regeneration or Fast Healing (such as the Fighter's [[Fighter_Tactics#Resilience_.28Su.29 | Resilience]] tactic) or heals over time (such as the Bard's [[Soothing_Performance_(Performance) | Soothing Performance]] song).





Revision as of 01:47, 8 August 2016


You benefit greatly from your healing, be it from spells or natural healing.

Prerequisites: Con 13, Diehard (Feat), Endurance (Feat)

Benefit: Whenever you regain hit points by resting or through magical or supernatural healing, you recover additional hit points equal to half your Constitution modifier (round down, minimum +1). At level 20, this bonus increases to the full value of your CON modifier (minimum +1).


Special: This ability also applies to regeneration or Fast Healing (such as the Fighter's Resilience tactic) or heals over time (such as the Bard's Soothing Performance song).