Field Repair (Feat): Difference between revisions
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You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools. | You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools. | ||
Prerequisite: | Prerequisite: Profession 4 ranks. | ||
Benefit: If you are trained in a | Benefit: If you are trained in a Profession skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a siege weapon that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Profession check with the DC it takes to craft that item (see Table - Craft Skills, below). If the check succeeds, the item loses the broken condition. | ||
Normal: Improvised tools impose a –2 penalty on | Normal: Improvised tools impose a –2 penalty on Profession checks. Items require raw materials to repair. | ||
; Table - | ; Table - Profession Skills | ||
{| border="1" cellpadding="5" style="text-align:left" | {| border="1" cellpadding="5" style="text-align:left" | ||
! width="350" | Item || width="150" | | ! width="350" | Item || width="150" | Profession Skill || width="150" | Craft DC | ||
|- | |- | ||
| Armor or shield || | | Armor or shield || Armorer || 10 + AC bonus | ||
|- | |- | ||
| Longbow, shortbow, or arrows || | | Longbow, shortbow, or arrows || Bowyer || 12 | ||
|- | |- | ||
| Composite longbow or composite shortbow || | | Composite longbow or composite shortbow || Bowyer || 15 | ||
|- | |- | ||
| Composite longbow or composite shortbow with high strength rating || | | Composite longbow or composite shortbow with high strength rating || Bowyer || 15 + (2 x rating) | ||
|- | |- | ||
| Crossbow, or bolts || | | Crossbow, or bolts || Weaponsmith || 15 | ||
|- | |- | ||
| Simple melee or thrown weapon || | | Simple melee or thrown weapon || Weaponsmith || 12 | ||
|- | |- | ||
| Martial melee or thrown weapon || | | Martial melee or thrown weapon || Weaponsmith || 15 | ||
|- | |- | ||
| Exotic melee or thrown weapon || | | Exotic melee or thrown weapon || Weaponsmith || 18 | ||
|- | |- | ||
| Mechanical trap || Traps || Varies<sup>1</sup> | | Mechanical trap || Traps || Varies<sup>1</sup> |
Revision as of 00:25, 22 December 2015
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- Field Repair (General)
You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.
Prerequisite: Profession 4 ranks.
Benefit: If you are trained in a Profession skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a siege weapon that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Profession check with the DC it takes to craft that item (see Table - Craft Skills, below). If the check succeeds, the item loses the broken condition.
Normal: Improvised tools impose a –2 penalty on Profession checks. Items require raw materials to repair.
- Table - Profession Skills
Item | Profession Skill | Craft DC |
---|---|---|
Armor or shield | Armorer | 10 + AC bonus |
Longbow, shortbow, or arrows | Bowyer | 12 |
Composite longbow or composite shortbow | Bowyer | 15 |
Composite longbow or composite shortbow with high strength rating | Bowyer | 15 + (2 x rating) |
Crossbow, or bolts | Weaponsmith | 15 |
Simple melee or thrown weapon | Weaponsmith | 12 |
Martial melee or thrown weapon | Weaponsmith | 15 |
Exotic melee or thrown weapon | Weaponsmith | 18 |
Mechanical trap | Traps | Varies1 |
Very simple item (wooden spoon) | Varies | 5 |
Typical item (iron pot) | Varies | 10 |
High-quality item (bell) | Varies | 15 |
Complex or superior item (lock) | Varies | 20 |
1 Traps have their own rules for construction.