Field Repair (Feat): Difference between revisions

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You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.
You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.


Prerequisite:  Craft 4 ranks.
Prerequisite:  Profession 4 ranks.






Benefit: If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Craft skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a firearm that has misfired or a siege engine that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Craft check with the DC it takes to craft that item (see Table - Craft Skills, below). If the check succeeds, the item loses the broken condition.
Benefit: If you are trained in a Profession skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a siege weapon that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Profession check with the DC it takes to craft that item (see Table - Craft Skills, below). If the check succeeds, the item loses the broken condition.


Normal: Improvised tools impose a –2 penalty on Craft checks. Items require raw materials to repair.
Normal: Improvised tools impose a –2 penalty on Profession checks. Items require raw materials to repair.




; Table - Craft Skills
; Table - Profession Skills
{| border="1" cellpadding="5" style="text-align:left"
{| border="1" cellpadding="5" style="text-align:left"
! width="350" | Item || width="150" | Craft Skill  || width="150" | Craft DC
! width="350" | Item || width="150" | Profession Skill  || width="150" | Craft DC
|-
|-
| Armor or shield || Armor || 10 + AC bonus
| Armor or shield || Armorer || 10 + AC bonus
|-
|-
| Longbow, shortbow, or arrows || Bows || 12
| Longbow, shortbow, or arrows || Bowyer || 12
|-
|-
| Composite longbow or composite shortbow || Bows || 15
| Composite longbow or composite shortbow || Bowyer || 15
|-
|-
| Composite longbow or composite shortbow with high strength rating || Bows || 15 + (2 x rating)
| Composite longbow or composite shortbow with high strength rating || Bowyer || 15 + (2 x rating)
|-
|-
| Crossbow, or bolts || Weapons || 15
| Crossbow, or bolts || Weaponsmith || 15
|-
|-
| Simple melee or thrown weapon || Weapons || 12
| Simple melee or thrown weapon || Weaponsmith || 12
|-
|-
| Martial melee or thrown weapon || Weapons || 15
| Martial melee or thrown weapon || Weaponsmith || 15
|-
|-
| Exotic melee or thrown weapon || Weapons || 18
| Exotic melee or thrown weapon || Weaponsmith || 18
|-
|-
| Mechanical trap || Traps || Varies<sup>1</sup>
| Mechanical trap || Traps || Varies<sup>1</sup>

Revision as of 00:25, 22 December 2015

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Field Repair (General)

You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.

Prerequisite: Profession 4 ranks.


Benefit: If you are trained in a Profession skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a siege weapon that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Profession check with the DC it takes to craft that item (see Table - Craft Skills, below). If the check succeeds, the item loses the broken condition.

Normal: Improvised tools impose a –2 penalty on Profession checks. Items require raw materials to repair.


Table - Profession Skills
Item Profession Skill Craft DC
Armor or shield Armorer 10 + AC bonus
Longbow, shortbow, or arrows Bowyer 12
Composite longbow or composite shortbow Bowyer 15
Composite longbow or composite shortbow with high strength rating Bowyer 15 + (2 x rating)
Crossbow, or bolts Weaponsmith 15
Simple melee or thrown weapon Weaponsmith 12
Martial melee or thrown weapon Weaponsmith 15
Exotic melee or thrown weapon Weaponsmith 18
Mechanical trap Traps Varies1
Very simple item (wooden spoon) Varies 5
Typical item (iron pot) Varies 10
High-quality item (bell) Varies 15
Complex or superior item (lock) Varies 20

1 Traps have their own rules for construction.