Field Repair (Feat): Difference between revisions
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; Field Repair (General) | ; Field Repair (General) | ||
You can repair your broken weapon or | You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artisan tools. | ||
Prerequisite: Profession 4 ranks. | Prerequisite: Profession 4 ranks. | ||
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Benefit: If you are trained in a Profession skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a | Benefit: If you are trained in a Profession skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a full hour of work, you can remove the broken condition from an item exactly as if you were using a Mending cantrip. If the item has a Durability score, each successive use of Field Repair restores a point of Durability, up to the maximum. | ||
Unlike Mending, Field Repair has no range, but also has no weight limit, although large objects double the time reqired for each size category above Medium. IE, 2 hours for Large, four hours for Huge, eight hours for Gargantuan, and sixteen hours for Colossal and larger. | |||
Items repaired with Field Repair are completely functional, but they are certainly not as pretty as they were before they were repaired. To restore appearance to like-new requires a day of work in a proper shop. | |||
Special: Field Repair can be used on magic items if the character also has the Creator Feat and their Effective caster level is high enough to equal or exceed the caster Level of the Broken item. | |||
Normal: Improvised tools impose a -2 penalty on Profession checks. Items require raw materials to repair. | Normal: Improvised tools impose a -2 penalty on Profession checks. Items require raw materials to repair. | ||
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; Table - Profession Skills | ; Table - Profession Skills | ||
{| border="1" cellpadding="5" style="text-align:left" | {| border="1" cellpadding="5" style="text-align:left" | ||
! width="350" | Item || width="150" | Profession Skill || width="150" | | ! width="350" | Item || width="150" | Profession Skill || width="150" | | ||
|- | |- | ||
| Armor or shield || Armorer || | | Armor or shield || Armorer || | ||
|- | |- | ||
| Longbow, shortbow, or arrows || Bowyer || | | Longbow, shortbow, or arrows || Bowyer || | ||
|- | |- | ||
| Composite longbow or composite shortbow || Bowyer || | | Composite longbow or composite shortbow || Bowyer || | ||
|- | |- | ||
| Composite longbow or composite shortbow with high strength rating || Bowyer || | | Composite longbow or composite shortbow with high strength rating || Bowyer || | ||
|- | |- | ||
| Crossbow, or bolts || Weaponsmith || | | Crossbow, or bolts || Weaponsmith || | ||
|- | |- | ||
| Simple melee or thrown weapon || Weaponsmith || | | Simple melee or thrown weapon || Weaponsmith || | ||
|- | |- | ||
| Martial melee or thrown weapon || Weaponsmith || | | Martial melee or thrown weapon || Weaponsmith || | ||
|- | |- | ||
| Exotic melee or thrown weapon || Weaponsmith || | | Exotic melee or thrown weapon || Weaponsmith || | ||
|- | |- | ||
| Mechanical trap || Traps || | | Mechanical trap || Traps || | ||
|- | |- | ||
| Very simple item (wooden spoon) || Varies || | | Very simple item (wooden spoon) || Varies || | ||
|- | |- | ||
| Typical item (iron pot) || Varies || | | Typical item (iron pot) || Varies || | ||
|- | |- | ||
| High-quality item (bell) || Varies || | | High-quality item (bell) || Varies || | ||
|- | |- | ||
| Complex or superior item (lock) || Varies || | | Complex or superior item (lock) || Varies || | ||
|} | |} | ||
<sup>1</sup> Traps have their own [http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/traps rules for construction]. | <sup>1</sup> Traps have their own [http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/traps rules for construction]. |
Revision as of 22:12, 6 March 2016
Go back to General Feats page.
- Field Repair (General)
You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artisan tools.
Prerequisite: Profession 4 ranks.
Benefit: If you are trained in a Profession skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a full hour of work, you can remove the broken condition from an item exactly as if you were using a Mending cantrip. If the item has a Durability score, each successive use of Field Repair restores a point of Durability, up to the maximum.
Unlike Mending, Field Repair has no range, but also has no weight limit, although large objects double the time reqired for each size category above Medium. IE, 2 hours for Large, four hours for Huge, eight hours for Gargantuan, and sixteen hours for Colossal and larger.
Items repaired with Field Repair are completely functional, but they are certainly not as pretty as they were before they were repaired. To restore appearance to like-new requires a day of work in a proper shop.
Special: Field Repair can be used on magic items if the character also has the Creator Feat and their Effective caster level is high enough to equal or exceed the caster Level of the Broken item.
Normal: Improvised tools impose a -2 penalty on Profession checks. Items require raw materials to repair.
- Table - Profession Skills
Item | Profession Skill | |
---|---|---|
Armor or shield | Armorer | |
Longbow, shortbow, or arrows | Bowyer | |
Composite longbow or composite shortbow | Bowyer | |
Composite longbow or composite shortbow with high strength rating | Bowyer | |
Crossbow, or bolts | Weaponsmith | |
Simple melee or thrown weapon | Weaponsmith | |
Martial melee or thrown weapon | Weaponsmith | |
Exotic melee or thrown weapon | Weaponsmith | |
Mechanical trap | Traps | |
Very simple item (wooden spoon) | Varies | |
Typical item (iron pot) | Varies | |
High-quality item (bell) | Varies | |
Complex or superior item (lock) | Varies |
1 Traps have their own rules for construction.