Field Repair (Feat): Difference between revisions

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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
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| Flavor=You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artisan tools.
| Flavor=You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artisan tools.


| Prerequisites=[[Profession]] 4 ranks
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Profession]] 4 ranks


| Benefit=If you are trained in a [[Profession]] skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a full hour of work, you can remove the broken condition from an item exactly as if you were using a [[Mending (Spell)|Mending]] cantrip. If the item has a Durability score, each successive use of Field Repair restores a point of Durability, up to the maximum.
| Benefit=If you are trained in a [[Profession]] skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Profession skill check for using improvised tools. If you spend a full hour of work, you can remove the broken condition from an item exactly as if you were using a [[Mending (Spell)|Mending]] cantrip. If the item has a Durability score, each successive use of Field Repair restores a point of Durability, up to the maximum.

Revision as of 04:05, 14 April 2016

{{Template:Feats | Category=

| Flavor=You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artisan tools.

| Prerequisites=Profession 4 ranks