Field Repair (Feat): Difference between revisions

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Normal: Improvised tools impose a –2 penalty on Craft checks. Items require raw materials to repair.
Normal: Improvised tools impose a –2 penalty on Craft checks. Items require raw materials to repair.
; Table: Craft Skills
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Item || width="150" | Craft Skill  || width="150" | Craft DC
|-
! Armor or shield || Armor  || 10 + AC bonus
|-
! Longbow, shortbow, or arrows || Bows || 12
|-
! Composite longbow or composite shortbow || Bows || 15
|-
! Composite longbow or composite shortbow with high strength rating || Bows || 15 + (2 x rating)
|-
! Crossbow, or bolts || Weapons || 15
|-
! Simple melee or thrown weapon || Weapons || 12
|-
! Martial melee or thrown weapon || Weapons || 15
|-
! Exotic melee or thrown weapon || Weapons || 18
|-
! Mechanical trap || Traps || Varies<sup>1</sup>
|-
! Very simple item (wooden spoon) || Varies || 5
|-
! Typical item (iron pot) || Varies  || 10
|-
! High-quality item (bell) || Varies || 15
|-
! Complex or superior item (lock)  || Varies  || 20
|}
<sup>1</sup> Traps have their own rules for construction.

Revision as of 22:36, 26 October 2013

Go back to Reese's Campaign page.

Go back to General Feats page.


Field Repair (General)

You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.

Prerequisite: Craft 4 ranks.


Benefit: If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Craft skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a firearm that has misfired or a siege engine that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Craft check with the DC it takes to craft that item (see Table 2–2, below). If the check succeeds, the item loses the broken condition.

Normal: Improvised tools impose a –2 penalty on Craft checks. Items require raw materials to repair.


Table
Craft Skills
Item Craft Skill Craft DC
Armor or shield Armor 10 + AC bonus
Longbow, shortbow, or arrows Bows 12
Composite longbow or composite shortbow Bows 15
Composite longbow or composite shortbow with high strength rating Bows 15 + (2 x rating)
Crossbow, or bolts Weapons 15
Simple melee or thrown weapon Weapons 12
Martial melee or thrown weapon Weapons 15
Exotic melee or thrown weapon Weapons 18
Mechanical trap Traps Varies1
Very simple item (wooden spoon) Varies 5
Typical item (iron pot) Varies 10
High-quality item (bell) Varies 15
Complex or superior item (lock) Varies 20

1 Traps have their own rules for construction.