Field Repair (Feat): Difference between revisions
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! width="350" | Item || width="150" | Craft Skill || width="150" | Craft DC | ! width="350" | Item || width="150" | Craft Skill || width="150" | Craft DC | ||
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| Armor or shield || Armor || 10 + AC bonus | |||
|- | |- | ||
| Longbow, shortbow, or arrows || Bows || 12 | |||
|- | |- | ||
| Composite longbow or composite shortbow || Bows || 15 | |||
|- | |- | ||
| Composite longbow or composite shortbow with high strength rating || Bows || 15 + (2 x rating) | |||
|- | |- | ||
| Crossbow, or bolts || Weapons || 15 | |||
|- | |- | ||
| Simple melee or thrown weapon || Weapons || 12 | |||
|- | |- | ||
| Martial melee or thrown weapon || Weapons || 15 | |||
|- | |- | ||
| Exotic melee or thrown weapon || Weapons || 18 | |||
|- | |- | ||
| Mechanical trap || Traps || Varies<sup>1</sup> | |||
|- | |- | ||
| Very simple item (wooden spoon) || Varies || 5 | |||
|- | |- | ||
| Typical item (iron pot) || Varies || 10 | |||
|- | |- | ||
| High-quality item (bell) || Varies || 15 | |||
|- | |- | ||
| Complex or superior item (lock) || Varies || 20 | |||
|} | |} | ||
<sup>1</sup> Traps have their own rules for construction. | <sup>1</sup> Traps have their own rules for construction. |
Revision as of 22:38, 26 October 2013
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- Field Repair (General)
You can repair your broken weapon or armor to serviceability even without the benefits of artisan tools.
Prerequisite: Craft 4 ranks.
Benefit: If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Craft skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points. Alternatively, if the item gained the broken condition because it is a firearm that has misfired or a siege engine that suffered a mishap, or has the broken condition because it has the fragile weapon quality (or some similar quality), you can make a Craft check with the DC it takes to craft that item (see Table 2–2, below). If the check succeeds, the item loses the broken condition.
Normal: Improvised tools impose a –2 penalty on Craft checks. Items require raw materials to repair.
- Table - Craft Skills
Item | Craft Skill | Craft DC |
---|---|---|
Armor or shield | Armor | 10 + AC bonus |
Longbow, shortbow, or arrows | Bows | 12 |
Composite longbow or composite shortbow | Bows | 15 |
Composite longbow or composite shortbow with high strength rating | Bows | 15 + (2 x rating) |
Crossbow, or bolts | Weapons | 15 |
Simple melee or thrown weapon | Weapons | 12 |
Martial melee or thrown weapon | Weapons | 15 |
Exotic melee or thrown weapon | Weapons | 18 |
Mechanical trap | Traps | Varies1 |
Very simple item (wooden spoon) | Varies | 5 |
Typical item (iron pot) | Varies | 10 |
High-quality item (bell) | Varies | 15 |
Complex or superior item (lock) | Varies | 20 |
1 Traps have their own rules for construction.