Fighter Tactics: Difference between revisions

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: If the fighter is subject to any [[Types_of_Movement#Forced_Movement|forced movement]], he can reduce the amount of forced move by a number of squares equal to half his combat edge bonus (round down). This also reduces the distance of forced movement caused by any successful Maneuver Offense check used against the fighter (e.g. [[Reposition]], [[Bull Rush]], [[Drag]], etc.).  Forced movement reductions stack, so if the fighter has a means of reducing forced movement from another source, such as a racial trait or magic item, the fighter uses the sum of the reductions offered.
: If the fighter is subject to any [[Types_of_Movement#Forced_Movement|forced movement]], he can reduce the amount of forced move by a number of squares equal to half his combat edge bonus (round down). This also reduces the distance of forced movement caused by any successful Maneuver Offense check used against the fighter (e.g. [[Reposition]], [[Bull Rush]], [[Drag]], etc.).  Forced movement reductions stack, so if the fighter has a means of reducing forced movement from another source, such as a racial trait or magic item, the fighter uses the sum of the reductions offered.


===Improved Armor Mastery (Ex)===
: Requires: [[#Armor Mastery (Ex)|Armor mastery]], [[#Tough Hide (Ex)|Tough Hide]]
: A fighter with this tactic adds their CON modifier as DR/- to any other source of DR/- they possess, such as that granted by the Tough Hide tactic, or the Adamantine armor dweomermetal.
===Juggernaut (Ex)===
===Juggernaut (Ex)===
: A fighter with this tactic treates [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing her way through a shoulder-deep swamp is an educational experience.  Additionally, he can add his CON modifier to his Maneuver Offense checks for [[Bull Rush]] attempts and [[Reposition]] attempts.
: A fighter with this tactic treates [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing her way through a shoulder-deep swamp is an educational experience.  Additionally, he can add his CON modifier to his Maneuver Offense checks for [[Bull Rush]] attempts and [[Reposition]] attempts.
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: The Fighter adds his Challenge modifier to his Perception checks in addition to his Combat Edge modifier (that comes from Vigilance) for visual-based detection attempts, and invisibility grants no perception modifiers against him.  He also takes no perception check penalties for the first "Combat Edge bonus times ten feet" of range for visual checks.  He can issue a Fighters Challenge to a range of sixty feet when using ranged or thrown weapons.  Lastly, he ignores the first two range increment penalties for ranged or thrown weapons.
: The Fighter adds his Challenge modifier to his Perception checks in addition to his Combat Edge modifier (that comes from Vigilance) for visual-based detection attempts, and invisibility grants no perception modifiers against him.  He also takes no perception check penalties for the first "Combat Edge bonus times ten feet" of range for visual checks.  He can issue a Fighters Challenge to a range of sixty feet when using ranged or thrown weapons.  Lastly, he ignores the first two range increment penalties for ranged or thrown weapons.
===Improved Armor Mastery (Ex)===
: Requires: [[#Armor Mastery (Ex)|Armor mastery]], [[#Tough Hide (Ex)|Tough Hide]]
: A fighter with this tactic adds their CON modifier as DR/- to any other source of DR/- they possess, such as that granted by the Tough Hide tactic, or the Adamantine armor dweomermetal.


===Incidental Challenge (Ex)===
===Incidental Challenge (Ex)===

Revision as of 18:58, 8 June 2019