Fighter Tactics: Difference between revisions

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===Battlefield Master (Ex)===
===Battlefield Master (Ex)===
: Once per round, the fighter may use an immediate action to issue a Fighter's Challenge to any one target he can perceive within 30 feet.  Note that this ability may be used in the middle of another creature's turn as an interrupt.  If the fighter also has the Harrier epic tactic, the range increases to 60 feet.
: Once per round, the fighter may use an immediate action to issue a Fighter's Challenge to any one target they can perceive within 30 feet.  Note that this ability may be used in the middle of another creature's turn as an interrupt.  If the fighter also has the Harrier epic tactic, the range increases to 60 feet.


===Bulwark Shield (Ex)===
===Bulwark Shield (Ex)===
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===Call to Arms (Ex) ===
===Call to Arms (Ex) ===
: When he reduces a non-minion enemy to 0 or fewer hit points, a fighter with this tactic can use a swift action to allow one ally who can see the fighter to take a single free move action.
: Up to once per round, if the Fighter with this Tactic reduces a non-minion enemy to 0 or fewer hit points through any direct action, (weapon attacks count, combat maneuver damage counts, poison damage might not, damage inflicted through a magic item might or might not, splash damage from alchemical fire does not count, falling or collision damage does not count, etc. The GM adjudicates all unusual cases.) the fighter can then immediately grant a move action to one ally who can see the fighter. This move action must be taken at that time as a free action, but can be used for any purpose a move action can be used for.


===Deadly Feint (Ex) ===
===Deadly Feint (Ex) ===
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===Exploit Weakness (Ex)===
===Exploit Weakness (Ex)===
: The fighter ignores an amount of the target's DR equal to his Combat Edge bonus. If the fighter critically hits a target, he ignores all DR.
: The fighter ignores an amount of the target's DR equal to their Combat Edge bonus. If the fighter critically hits a target, they ignore all DR.


===Hardened Resolve (Ex)===
===Hardened Resolve (Ex)===
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===Heroic Speed, Greater (Ex) ===
===Heroic Speed, Greater (Ex) ===
: Requires: [[#Heroic Speed (Ex)|Heroic Speed]]
: Requires: [[#Heroic Speed (Ex)|Heroic Speed]]
: A fighter with this tactic gains a +10 foot bonus to any move score he has, whether innate or gained by an item, spell, magic, etc.  This tactic may only be taken once. This bonus will stack with the bonus from Heroic Speed and any racial or class adders to speed.
: A fighter with this tactic gains a +10 foot bonus to any move score they have, whether innate or gained by an item, spell, magic, etc.  This tactic may only be taken once. This bonus will stack with the bonus from Heroic Speed and any racial or class adders to speed.


===Immovable (Ex)===
===Immovable (Ex)===
: If the fighter is subject to any [[Types_of_Movement#Forced_Movement|forced movement]], he can reduce the amount of forced move by a number of squares equal to half his combat edge bonus (round down). This also reduces the distance of forced movement caused by any successful Maneuver Offense check used against the fighter (e.g. [[Reposition]], [[Bull Rush]], [[Drag]], etc.).  Forced movement reductions stack, so if the fighter has a means of reducing forced movement from another source, such as a racial trait or magic item, the fighter uses the sum of the reductions offered.
: If the fighter is subject to any [[Types_of_Movement#Forced_Movement|forced movement]], they can reduce the amount of forced move by a number of squares equal to half their combat edge bonus (round down). This also reduces the distance of forced movement caused by any successful Maneuver Offense check used against the fighter (e.g. [[Reposition]], [[Bull Rush]], [[Drag]], etc.).  Forced movement reductions stack, so if the fighter has a means of reducing forced movement from another source, such as a racial trait or magic item, the fighter uses the sum of the reductions offered.


===Improved Armor Mastery (Ex)===
===Improved Armor Mastery (Ex)===
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===Juggernaut (Ex)===
===Juggernaut (Ex)===
: A fighter with this tactic treates [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing her way through a shoulder-deep swamp is an educational experience.  Additionally, he can add his CON modifier to his Maneuver Offense checks for [[Bull Rush]] attempts and [[Reposition]] attempts.
: A fighter with this tactic treats [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing their way through a shoulder-deep swamp is an educational experience.  Additionally, the fighter can add their CON modifier to Maneuver Offense checks for [[Bull Rush]] attempts and [[Reposition]] attempts.


===Onslaught (Ex)===
===Onslaught (Ex)===

Revision as of 19:01, 3 February 2020