Fighter Tactics: Difference between revisions

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===Onslaught (Ex)===
===Onslaught (Ex)===
: Once per encounter, as a standard action, a fighter with this tactic makes a single melee or ranged attack against an enemy creature.  If he hits with this attack, he does normal damage and the target is rendered [[Flat-Footed]] until it can act again.  The fighter must declare he is using this tactic prior to making the attack roll.
: Once per encounter, as a standard action, a fighter with this tactic makes a single melee or ranged attack against an enemy creature.  If the fighter hits with this attack, it does normal damage and the target is rendered [[Flat-Footed]] until it can act again.  The fighter must declare they are using this tactic prior to making the attack roll. This tactic can be used in the same attack as the Smash Magic Tactic, and if it hits, the attack does the normal damage, twice. This damage is added together for purposes of overcoming DR.


===Quickthewed (Ex)===
===Quickthewed (Ex)===
: The fighters carrying capacity doubles, and he gains a permanent +2 Str, +2 Dex and +2 Con.  
: The fighters carrying capacity doubles, and they gain a permanent +2 Str, +2 Dex and +2 Con.  


===Rapid Healer (Su)===
===Rapid Healer (Su)===
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===Shelter Ally (Ex)===
===Shelter Ally (Ex)===
: While adjacent to an ally and wearing a heavy or larger shield, if the fighter is targeted by an area-of-effect attack that grants a Reflex save, he and the adjacent ally may choose the result they prefer of both of their saving throws when resolving the attack.
: While adjacent to an ally and wearing a heavy or larger shield, if the fighter is targeted by an area-of-effect attack that grants a Reflex save, the Fighter and the adjacent ally may choose the result they prefer of both of their saving throws when resolving the attack.


===Singular Focus (Ex)===
===Singular Focus (Ex)===
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===Smash Magic (Su) ===
===Smash Magic (Su) ===
: Once per encounter, a fighter with this tactic can make a melee or ranged attack against an opponent as a standard action and attempt to dispel magical effects on the target. If the attack hits, the attack deals normal damage and the opponent is afflicted by [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]], using the 'targeted dispel' option, using his Fighter class level plus his Combat Edge as the caster level.  The fighter must declare he is using this tactic prior to making the attack roll. It is possible to combine this tactic with either Gut Shot or Ankle Smash, if desired.
: Once per encounter, a fighter with this tactic can make a melee or ranged attack against an opponent as a standard action and attempt to dispel magical effects on the target. If the attack hits, the attack deals normal damage and the opponent is afflicted by [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]], using the 'targeted dispel' option, using his Fighter class level plus his Combat Edge as the caster level.  The fighter must declare they are using this tactic prior to making the attack roll. It is possible to combine this tactic with any one of Onslaught, Gut Shot or Ankle Smash, if desired.


===Stand Up (Ex)===
===Stand Up (Ex)===
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===Sword and Dagger (Ex)===
===Sword and Dagger (Ex)===
: A fighter with this tactic may apply the benefits of any feats which apply to a single weapon type (e.g. [[Weapon Focus (Feat)]], or [[Weapon Specialization (Feat)]]) to a second weapon with which he is proficient.  The fighter must specify this second weapon at the time this tactic is selected, and it may not be changed.
: A fighter with this tactic may apply the benefits of any feats which apply to a single weapon type (e.g. [[Weapon Focus (Feat)]], or [[Weapon Specialization (Feat)]]) to a second weapon with which they are proficient.  The fighter must specify this second weapon at the time this tactic is selected, and it may not be changed.


===Sword and Board (Ex)===
===Sword and Board (Ex)===
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===True Counterstrike (Ex) ===
===True Counterstrike (Ex) ===
: Requires: [[#Sudden Counterstrike (Ex)|Sudden Counterstrike]]
: Requires: [[#Sudden Counterstrike (Ex)|Sudden Counterstrike]]
: Once per encounter, when a fighter with this tactic makes a bonus attack (such as one triggered by his Fighter's Challenge), he may roll 2d20 to see if he hits.  If either roll hits and the other misses, he resolves the attack as a normal hit.  If both rolls hit, he automatically confirms a critical hit.  The fighter must declare he is using this tactic prior to making the attack roll.
: Once per encounter, when a fighter with this tactic makes a bonus attack (such as one triggered by his Fighter's Challenge), they may roll 2d20 to see if the attack hits.  If either roll hits and the other misses, the fighter resolves the attack as a normal hit.  If both rolls hit, the fighter automatically confirms a critical hit.  The fighter must declare they are using this tactic prior to making the attack roll.


===Unstoppable (Ex)===
===Unstoppable (Ex)===
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: Requires: [[#Disciplined Charge (Ex)|Disciplined Charge]]
: Requires: [[#Disciplined Charge (Ex)|Disciplined Charge]]


: While performing a Disciplined Charge, the Fighter may make a free bonus attack, using his full BAB, against any enemies he passes adjacent to, one attack per enemy.  Note that he may be subject to attacks of opportunity from those enemies, and if he has any powers, abilities, or effects which would normally negate a foe's ability to make attacks of opportunity, those powers, abilities, or effects do not function for the duration of his Bristling Charge.
: While performing a Disciplined Charge, the Fighter may make a free bonus attack, using their full BAB, against any enemies they pass adjacent to, one attack per enemy.  Note that the fighter may be subject to attacks of opportunity from those enemies, and if the fighter has any powers, abilities, or effects which would normally negate a foe's ability to make attacks of opportunity, those powers, abilities, or effects do not function for the duration of the Bristling Charge.


===Colossus (Su)===
===Colossus (Su)===
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: Requires: [[#Vigilance (Ex)|Vigilance]]
: Requires: [[#Vigilance (Ex)|Vigilance]]


: The Fighter adds his Challenge modifier to his Perception checks in addition to his Combat Edge modifier (that comes from Vigilance) for visual-based detection attempts, and invisibility grants no perception modifiers against himHe also takes no perception check penalties for the first "Combat Edge bonus times ten feet" of range for visual checks.  He can issue a Fighters Challenge to a range of sixty feet when using ranged or thrown weapons.  Lastly, he ignores the first two range increment penalties for ranged or thrown weapons.
: The Fighter adds their Challenge modifier (+1 to +4) to their Perception checks in addition to his Combat Edge modifier (that comes from Vigilance) for visual-based detection attempts, and invisibility grants no perception modifiers against such checksThe fighter also takes no perception check penalties for the first "Combat Edge bonus times ten feet" of range for visual checks.  The fighter can also issue a Fighters Challenge to a range of sixty feet when using ranged or thrown weapons.  Lastly, the fighter now ignores the first two range increment penalties for ranged or thrown weapons.


===Incidental Challenge (Ex)===
===Incidental Challenge (Ex)===
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: Requires: [[#Unshakable (Ex)|Unshakable]], [[#Dull-Eyed Brute (Ex)|Dull-Eyed Brute]]
: Requires: [[#Unshakable (Ex)|Unshakable]], [[#Dull-Eyed Brute (Ex)|Dull-Eyed Brute]]


: Once per encounter as a free action, the Fighter may ignore the negative effects of any one deleterious effect, including but not limited to, negative level loss, ability damage, bleed, aging, and any normal status condition such as helpless, pinned, or prone, including dying or even dead.  Note that, even though the fighter is not taking any penalties from the ignored effect, he still has the effect, and may not even begin to save against it until Invincible Will's duration expires. The Fighter may ignore it for a number of rounds equal to half their combat edge bonus, rounded down.  Temporary hit points still apply normally even if the Fighter is at negative hit points.  If the fighter chooses to ignore a 'dead' status condition, they may continue to act until they run out of rounds of effect of Invincible Will, or their damage reaches a negative total equal to their maximum hit point total, at which point they are considered destroyed.  Note: Even though a Fighter may be aware and moving and talking and acting while dead, they still have the dead condition.  Hit point healing will not remove the dead condition, and they will still require a raise dead, resurrection, or similar effect.
: Once per encounter as a free action, the Fighter may ignore the negative effects of any one deleterious effect, including but not limited to, negative level loss, ability damage, bleed, aging, and any normal status condition such as helpless, pinned, or prone, including dying or even dead.  Note that, even though the fighter is not taking any penalties from the ignored effect, the fighter still has the effect, and may not even begin to save against it until Invincible Will's duration expires. The Fighter may ignore the deleterious effect for a number of rounds equal to half their combat edge bonus, rounded down.  Temporary hit points still apply normally even if the Fighter is at negative hit points.  If the fighter chooses to ignore a 'dead' status condition, they may continue to act until they run out of rounds of effect of Invincible Will, or their damage reaches a negative total equal to their maximum hit point total, at which point they are considered destroyed.  Note: Even though a Fighter may be aware and moving and talking and acting while dead, they still have the dead condition.  Hit point healing will not remove the dead condition, and they will still require a raise dead, resurrection, or similar effect.


===Invisible Strike (Ex)===
===Invisible Strike (Ex)===
: Requires: [[#Vigilance (Ex)|Vigilance]]
: Requires: [[#Vigilance (Ex)|Vigilance]]


: Once per encounter, a fighter with this tactic can make any melee or ranged attack which normally costs a standard action as a swift action.  The fighter must declare he is using this tactic prior to making the attack roll.
: Once per encounter, a fighter with this tactic can make any melee or ranged attack which normally costs a standard action as an immediate action. This can be used outside of their normal turn, if they wish to, as normal.  The fighter must declare they are using this tactic prior to making the attack roll. Note that this attack, an attack of opportunity, and the bonus attack from a Fighter's Challenge DO NOT stack if they are all triggered by the same action, but Invisible Strike can be declared at any time. It is thus wise to ;use up; Invisible Strike early, if an attack of opportunity or Challenge attack might possibly interfere with this usage.


===Kommandeur (Ex)===
===Kommandeur (Ex)===

Revision as of 19:16, 3 February 2020