Fighter Tactics: Difference between revisions

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===Create Opening (Ex)===  
===Create Opening (Ex)===  
: Once per round as part of his Fighter's Challenge, the fighter may also provide a circumstance bonus equal to half his Combat Edge modifier (rounded down, minimum 1) to the attack rolls of a single ally they can see. Those attacks must be made against a target that the fighter has Challenged. The ally benefiting from this circumstance bonus must be designated when the fighter issues the challenge. This ability will stack with the effects of the Fighter's Assists, if applicable.
: Once per round as part of their Fighter's Challenge, the fighter may also provide a circumstance bonus equal to half their Combat Edge modifier (rounded down, minimum 1) to the attack rolls of a single ally they can see. Those attacks must be made against a target that the fighter has Challenged. The ally benefiting from this circumstance bonus must be designated when the fighter issues the challenge. This ability will stack with the effects of the Fighter's Assists, if applicable.


===Deadly Technique (Ex) ===
===Deadly Technique (Ex) ===
: A fighter with this tactic increases his weapon's [[base weapon damage]] by 1 point.  This stacks with magic weapon properties such as [[Crushing (Melee Weapon Magic Property)|Crushing]].
: A fighter with this tactic increases their weapon's [[base weapon damage]] by 1 point.  This stacks with magic weapon properties such as [[Crushing (Melee Weapon Magic Property)|Crushing]].


===Disciplined Charge (Ex)===  
===Disciplined Charge (Ex)===  
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===Expert Defense (Ex)===  
===Expert Defense (Ex)===  
: While wearing a shield, the fighter may reduce a full attack action to a single attack at his full BAB, and in exchange, add their Combat Edge bonus to their AC until the start of their next turn.  This is a [[Dodge]] bonus to AC and may be combined with fighting defensively.
: While wearing a shield, the fighter may reduce a full attack action to a single attack at their full BAB, and in exchange, add their Combat Edge bonus to their AC until the start of their next turn.  This is a [[Dodge]] bonus to AC and may be combined with fighting defensively.


===Healer's Friend (Su)===  
===Healer's Friend (Su)===  
: The fighter may add his class level to the hit points healed by any instantaneous heal effect.  This includes healing spells, healing potions, goodberries, a paladin's lay on hands, a cleric's channel energy, etc.  In addition, the fighter adds their level to the temporary hit points granted by any instantaneous effect.  This includes aid spells, false life potions, the virtue orison, a warlord's inspiration, a bard's inspire greatness, the Limitless Reserves Epic fighter tactic, etc.  Fast Healing, Regeneration or other ongoing healing effects do not trigger the effects of this tactic.
: The fighter may add their class level to the hit points healed by any instantaneous heal effect.  This includes healing spells, healing potions, goodberries, a paladin's lay on hands, a cleric's channel energy, etc.  In addition, the fighter adds their level to the temporary hit points granted by any instantaneous effect.  This includes aid spells, false life potions, the virtue orison, a warlord's inspiration, a bard's inspire greatness, the Limitless Reserves Epic fighter tactic, etc.  Fast Healing, Regeneration or other ongoing healing effects do not trigger the effects of this tactic.


===Heroic Speed (Ex) ===
===Heroic Speed (Ex) ===
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===Leaden Armor (Ex) ===
===Leaden Armor (Ex) ===
:A fighter with this tactic gains energy resistance (ER) equal to his fighter level plus his Combat Edge to one energy type (common, uncommon, or rare) while they are wearing heavy armor. The energy type is chosen when this tactic is selected and it cannot be changed.  This tactic can be selected more than once; each time it applies to a different energy type.  If chosen three times, the fighter has resistance to all energy types. ( ER/- )  Leaden Armor's ER/- will stack with ER/- from other fighter Tactics such as Stonebelly or ER/- applied to the fighter's shield.  It does not stack with any other sources of ER, even permanent sources.
:A fighter with this tactic gains energy resistance (ER) equal to their fighter level plus their Combat Edge to one energy type (common, uncommon, or rare) while they are wearing heavy armor. The energy type is chosen when this tactic is selected and it cannot be changed.  This tactic can be selected more than once; each time it applies to a different energy type.  If chosen three times, the fighter has resistance to all energy types. ( ER/- )  Leaden Armor's ER/- will stack with ER/- from other fighter Tactics such as Stonebelly or ER/- applied to the fighter's shield.  It does not stack with any other sources of ER, even permanent sources.


===Logistical Genius (Ex)===
===Logistical Genius (Ex)===
: For purposes of calculating carrying capacity and encumbrance, the fighter with this tactic may add his Fighter level plus ten to the pounds of weight all his allies may carry as a light load, with appropriate larger bonuses to each encumbrance level.  This does not affect any of their other calculated abilities, such as damage, only encumbrance.   
: For purposes of calculating carrying capacity and encumbrance, the fighter with this tactic may add their Fighter level plus ten to the pounds of weight all their allies may carry as a light load, with appropriate larger bonuses to each encumbrance level.  This does not affect any of their other calculated abilities, such as damage, only encumbrance.   


: In addition, the fighter adds half his Combat Edge bonus (round down, minimum 1) to any skill checks related to sieges, battles, army logistics and war planning.
: In addition, the fighter adds half their Combat Edge bonus (round down, minimum 1) to any skill checks related to sieges, battles, army logistics and war planning.


===Mage Slayer (Ex)===
===Mage Slayer (Ex)===
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=== Mana Breaker (Ex)===
=== Mana Breaker (Ex)===
: Once per round, a fighter with this tactic may make a melee or ranged attack against an opponent as a standard action.  If the attack hits, the attack does normal damage, and in addition, the target must make a Fortitude save (DC equal to 10 + the fighter's level + his Combat Edge modifier).  If this save is failed, the saving throw DCs for all of the target creature's spells, spell-like abilities, and supernatural abilities are reduced by an amount equal to the fighter's combat edge bonus divided by two (drop fractions) for 1 round.  The fighter must declare they are using this tactic prior to making the attack roll.
: Once per round, a fighter with this tactic may make a melee or ranged attack against an opponent as a standard action.  If the attack hits, the attack does normal damage, and in addition, the target must make a Fortitude save (DC equal to 10 + the fighter's level + Combat Edge modifier).  If this save is failed, the saving throw DCs for all of the target creature's spells, spell-like abilities, and supernatural abilities are reduced by an amount equal to the fighter's combat edge bonus divided by two (drop fractions) for 1 round.  The fighter must declare they are using this tactic prior to making the attack roll. Note that this can be combined with the use of the Smash Magic Tactic, and if the attack hits, it does normal damage, twice. This damage is added together for purposes of overcoming DR.


===Myopic (Ex)===
===Myopic (Ex)===
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===Outrageous Provocation (Ex)===
===Outrageous Provocation (Ex)===
: A fighter with this tactic adds +1 to the effect of his Challenge. Even for a fighter, you're really... something.
: A fighter with this tactic adds +1 to the effect of their Challenge, changing the effect range to (+2 to +5). Even for a fighter, you're really... something.


===Punishing Stab (Ex)===  
===Punishing Stab (Ex)===  
: A fighter with this tactic who successfully hits an opponent with the free bonus attack triggered by a Warrior's Challenge inflicts a bleed condition on the struck foe equal to his combat edge modifier, in addition to the damage dealt.
: A fighter with this tactic who successfully hits an opponent with the free bonus attack triggered by a Warrior's Challenge inflicts a bleed condition on the struck foe equal to their combat edge modifier, in addition to the damage dealt.


===Resolve (Ex)===  
===Resolve (Ex)===  
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===Startling Speed (Ex)===
===Startling Speed (Ex)===
: Once per encounter, a fighter with this tactic can move up to his speed as an immediate action.  This movement is resolved as an interrupt and may disrupt other creature's actions.  If this interrupts a creature's attack action, such as a charge, the attack must be resolved against the fighter, instead of the creature's original target.
: Once per encounter, a fighter with this tactic can move up to their speed with any movement type they possess as an immediate action.  This movement is resolved as an interrupt and may disrupt other creature's actions.  If this interrupts a creature's attack action, such as a charge, the attack must be resolved against the fighter, instead of the creature's original target.


===Sudden Counterstrike (Ex) ===
===Sudden Counterstrike (Ex) ===
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===Smash Magic (Su) ===
===Smash Magic (Su) ===
: Once per encounter, a fighter with this tactic can make a melee or ranged attack against an opponent as a standard action and attempt to dispel magical effects on the target. If the attack hits, the attack deals normal damage and the opponent is afflicted by [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]], using the 'targeted dispel' option, using his Fighter class level plus his Combat Edge as the caster level.  The fighter must declare they are using this tactic prior to making the attack roll. It is possible to combine this tactic with any one of Onslaught, Gut Shot or Ankle Smash, if desired.
: Once per encounter, a fighter with this tactic can make a melee or ranged attack against an opponent as a standard action and attempt to dispel magical effects on the target. If the attack hits, the attack deals normal damage and the opponent is afflicted by [[Dispel Magic, Greater (Sorcerer/Wizard Spell)|Greater Dispel Magic]], using the 'targeted dispel' option, using his Fighter class level plus his Combat Edge as the caster level.  The fighter must declare they are using this tactic prior to making the attack roll. It is possible to combine this tactic with any one of Onslaught, Mana Breaker, Gut Shot or Ankle Smash, if desired.


===Stand Up (Ex)===
===Stand Up (Ex)===

Revision as of 19:30, 3 February 2020