Fighter Tactics: Difference between revisions

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::* [[Startled]] becomes [[Anxious]]
::* [[Startled]] becomes [[Anxious]]


: The fighter must still make additional saves just as if she were afflicted with the stronger status conditions, and the weak status condition lasts until all of the effect's conditions would normally be reduced to the weak status condition or cleared.
: The fighter must still make additional saves just as if they were afflicted with the stronger status conditions, and the weak status condition lasts until all of the effect's conditions would normally be reduced to the weak status condition or cleared.


===Startling Speed (Ex)===
===Startling Speed (Ex)===
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: Requires: [[#Resolve (Ex)|Resolve]]
: Requires: [[#Resolve (Ex)|Resolve]]


: A fighter with Hardened Resolve who is subject to an effect which would inflict the Confused, Cowering, Frightened or Panicked condition instead takes the weak status condition for those status arrays. Furthermore, if she is subject any effect, attack or ability which uses the Confused, Cowering, Frightened or Panicked arrays, any moderate status condition affecting them is reduced to the weak status condition as well.
: A fighter with Hardened Resolve who is subject to an effect which would inflict the Confused, Cowering, Frightened or Panicked condition instead takes the weak status condition for those status arrays. Furthermore, if they are subject any effect, attack or ability which uses the Confused, Cowering, Frightened or Panicked arrays, any moderate status condition affecting them is reduced to the weak status condition as well.
::* [[Slandered]] or [[Disgraced]] become [[Humbled]]
::* [[Slandered]] or [[Disgraced]] become [[Humbled]]
::* [[Cowering]] or [[Trembling]] become [[Nervous]]
::* [[Cowering]] or [[Trembling]] become [[Nervous]]
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::* [[Panicked]] or [[Startled]] become [[Anxious]]
::* [[Panicked]] or [[Startled]] become [[Anxious]]


: The fighter still makes additional saves just as if she were afflicted with the stronger status conditions, and the weak status condition lasts until all of the effect's conditions would normally be cleared.
: The fighter still makes additional saves just as if they were afflicted with the stronger status conditions, and the weak status condition lasts until all of the effect's conditions would normally be cleared.


===Heroic Speed, Greater (Ex) ===
===Heroic Speed, Greater (Ex) ===
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: Requires: [[#Myopic (Ex)|Myopic]]
: Requires: [[#Myopic (Ex)|Myopic]]


: A fighter with Singular Focus who is subject to an effect which would inflict the Dazed, Fascinated, Nauseated or Stunned condition instead takes the weak status condition for those status arrays. Furthermore, if she is subject any effect, attack or ability which uses the Dazed, Fascinated, Nauseated or Stunned arrays, any moderate status condition affecting them is reduced to the weak status condition as well.  
: A fighter with Singular Focus who is subject to an effect which would inflict the Dazed, Fascinated, Nauseated or Stunned condition instead takes the weak status condition for those status arrays. Furthermore, if they are subject any effect, attack or ability which uses the Dazed, Fascinated, Nauseated or Stunned arrays, any moderate status condition affecting them is reduced to the weak status condition as well.  
::* [[Dazed]] or [[Disoriented]] become [[Unsteady]]
::* [[Dazed]] or [[Disoriented]] become [[Unsteady]]
::* [[Fascinated]] or [[Blind]] become [[Deafened]]
::* [[Fascinated]] or [[Blind]] become [[Deafened]]
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::* [[Stunned]] or [[Rattled]] become [[Jostled]]
::* [[Stunned]] or [[Rattled]] become [[Jostled]]


: The fighter still makes additional saves just as if she were afflicted with the stronger status conditions, and the weak status condition lasts until all of the effect's conditions would normally be cleared.
: The fighter still makes additional saves just as if they were afflicted with the stronger status conditions, and the weak status condition lasts until all of the effect's conditions would normally be cleared.


===Smash Magic (Su) ===
===Smash Magic (Su) ===
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: Requires: [[#Punishing Stab (Ex)|Punishing Stab]], [[#Incidental Challenge (Ex)|Incidental Challenge]]
: Requires: [[#Punishing Stab (Ex)|Punishing Stab]], [[#Incidental Challenge (Ex)|Incidental Challenge]]


: If an enemy is challenged and has a bleed condition which was inflicted by the fighter (such as with Punishing Stab, Bloody Mess, Messy Wounds, or Bloody Assault) the Fighter may force that enemy to take the bleed damage again every time she makes a successful attack against the bleeding creature.  If any other enemy is adjacent to that enemy when they take forced bleed damage, they also gain the Bleed condition.
: If an enemy is challenged and has a bleed condition which was inflicted by the fighter (such as with Punishing Stab, Bloody Mess, Messy Wounds, or Bloody Assault) the Fighter may force that enemy to take the bleed damage again every time they make a successful attack against the bleeding creature.  If any other enemy is adjacent to that enemy when they take forced bleed damage, that enemy also gains the Bleed condition.


===Bristling Charge (Ex)===
===Bristling Charge (Ex)===
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: Requires: [[#Vigilance (Ex)|Vigilance]], [[#Vivisector (Ex)|Vivisector]], [[#Steel Avalanche (Ex)|Steel Avalanche]]
: Requires: [[#Vigilance (Ex)|Vigilance]], [[#Vivisector (Ex)|Vivisector]], [[#Steel Avalanche (Ex)|Steel Avalanche]]


: Once per round, when the fighter is attacked by a foe she has challenged, she may make an attack of opportunity against them.  
: Once per round, when the fighter is attacked by a foe they have challenged, the fighter may make an attack of opportunity against them.  


===Destroyer (Su)===
===Destroyer (Su)===
: Requires: [[#Vivisector (Ex)|Vivisector]], [[#Exploit Weakness (Ex)|Exploit Weakness]], [[#Bloody Mess (Su)|Bloody Mess]], [[#Punishing Stab (Ex)|Punishing Stab]], [[#Incidental Challenge (Ex)|Incidental Challenge]]
: Requires: [[#Vivisector (Ex)|Vivisector]], [[#Exploit Weakness (Ex)|Exploit Weakness]], [[#Bloody Mess (Su)|Bloody Mess]], [[#Punishing Stab (Ex)|Punishing Stab]], [[#Incidental Challenge (Ex)|Incidental Challenge]]


: Each time the Fighter successfully strikes an enemy with Damage Resistance, she reduces that Damage Resistance by three points.  This effect lasts until the end of the encounter unless healed.  Damage Resistance can be reduced to exactly zero in this way, at which point no further reductions in DR accrue.  Instead, the Fighters next successful attack inflicts Vulnerability upon the foe to all weapon and unarmed damage.  This Vulnerability is added to the damage of all successful attackers using weapons or unarmed attacks.  If the enemy receives any magical healing during the encounter all effects of Destroyer are removed, although the Fighter may immediately begin removing their resistance again.  If an enemy has no damage resistance, Destroyer does not work against them.
: Each time the Fighter successfully strikes an enemy with Damage Resistance, they reduce that Damage Resistance by three points.  This effect lasts until the end of the encounter unless healed.  Damage Resistance can be reduced to exactly zero in this way, at which point no further reductions in DR accrue.  Instead, the Fighters next successful attack inflicts Vulnerability upon the foe to all weapon and unarmed damage.  This Vulnerability is added to the damage of all successful attackers using weapons or unarmed attacks.  If the enemy receives any magical healing during the encounter all effects of Destroyer are removed, although the Fighter may immediately begin removing their resistance again.  If an enemy has no damage resistance, Destroyer does not work against them.


===Dull-Eyed Brute (Ex)===
===Dull-Eyed Brute (Ex)===
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===Incidental Challenge (Ex)===
===Incidental Challenge (Ex)===
: Any time the Fighter Challenges an enemy as a result of a melee attack, she may also Challenge a single additional enemy who is adjacent to that enemy as part of the same action.  This second Challenge likewise triggers the Assists granted by the Fighter's Fighting Technique.  Note that Challenges and Assists are calculated for each Challenged foe, and never stack.
: Any time the Fighter Challenges an enemy as a result of a melee attack, the fighter may also Challenge a single additional enemy who is adjacent to that enemy as part of the same action.  This second Challenge likewise triggers the Assists granted by the Fighter's Fighting Technique.  Note that Challenges and Assists are calculated for each Challenged foe, and never stack.


===Invincible Will (Su)===
===Invincible Will (Su)===
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: Requires: [[#Expert Defense (Ex)|Expert Defense]], [[#Tough Hide (Ex)|Tough Hide]]
: Requires: [[#Expert Defense (Ex)|Expert Defense]], [[#Tough Hide (Ex)|Tough Hide]]


: At the end of any turn in which the fighter is using Expert Defense, she gets temporary hit points equal to their Combat Edge bonus. As always, temporary hit points cannot be stacked, but if this tactic would provide more temporary hit points than those the fighter currently has, she may replace their current temp hit points with these. Note that because this tactic provides an instantaneous source of temporary hit points, this ability plays really well with the 'Healer's Friend' and 'Fixable' tactics.
: At the end of any turn in which the fighter is using Expert Defense, they get temporary hit points equal to their Combat Edge bonus. As always, temporary hit points cannot be stacked, but if this tactic would provide more temporary hit points than those the fighter currently has, they may replace their current temp hit points with these. Note that because this tactic provides an instantaneous source of temporary hit points, this ability plays really well with the 'Healer's Friend' and 'Fixable' tactics.


===Martial Polymath (Ex)===
===Martial Polymath (Ex)===
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: Requires: [[#Create Opening (Ex)|Create Opening]]
: Requires: [[#Create Opening (Ex)|Create Opening]]


: Once per round as part of their Fighter's Challenge, the fighter may also provide a circumstance bonus equal to their Combat Edge/4 + 1 (drop fractions, +1 to +4) to the attack rolls of a single ally she can see.  Those attacks must be made against a target that the fighter has Challenged.  The ally benefiting from this circumstance bonus must be designated when the fighter issues the challenge.
: Once per round as part of their Fighter's Challenge, the fighter may also provide a circumstance bonus equal to their Combat Edge/4 + 1 (drop fractions, +1 to +4) to the attack rolls of a single ally they can see.  Those attacks must be made against a target that the fighter has Challenged.  The ally benefiting from this circumstance bonus must be designated when the fighter issues the challenge.


: Note: This is a separate tactic from Create Opening, and the Fighter may use Perfect Setup and Create Opening in the same round, as long as she Challenges two or more enemies.  She must choose different allies to grant bonuses to, and in no instance may the bonuses from Perfect Setup and Create Opening stack.
: Note: This is a separate tactic from Create Opening, and the Fighter may use Perfect Setup and Create Opening in the same round, as long as the fighter Challenges two or more enemies.  They must choose different allies to grant bonuses to, and in no instance may the bonuses from Perfect Setup and Create Opening stack.


===Perfectly Deadly (Ex)===
===Perfectly Deadly (Ex)===

Revision as of 19:52, 3 February 2020