Fighter Tactics: Difference between revisions

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===Bulwark Shield (Ex)===
===Bulwark Shield (Ex)===
: While wearing a heavy or larger shield, the fighter may select one adjacent ally as a free action and grant him a circumstance bonus to AC equal to the fighter's Combat Edge/4 + 1 (drop fractions, +1 to +4).  While this does only requires a free action to activate, this bonus may only be granted to one adjacent ally at a time. The fighter may change the selected ally as a free action, but otherwise, the effects expire when the ally is no longer adjacent or combat ends.
: While wearing a heavy or larger shield, the fighter may select one adjacent ally as a free action and grant them a circumstance bonus to AC equal to the fighter's Combat Edge/4 + 1 (drop fractions, +1 to +4).  While this does only requires a free action to activate, this bonus may only be granted to one adjacent ally at a time. The fighter may change the selected ally as a free action, but otherwise, the effects expire when the ally is no longer adjacent or combat ends.


===Call to Arms (Ex) ===
===Call to Arms (Ex) ===
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===Ringing Challenge (Ex) ===
===Ringing Challenge (Ex) ===
: Requires: [[#Battlecry (Ex)|Battlecry]]
: Requires: [[#Battlecry (Ex)|Battlecry]]
: Once per day as a move action, a fighter with this tactic sounds their electrifying war cry.  All foes within 30 feet who can hear him are Challenged.  Assists granted by the fighters particular Fighting Technique do not stack, but they are calculated for each foe affected.
: Once per day as a move action, a fighter with this tactic sounds their electrifying war cry.  All foes within 30 feet who can hear them are Challenged.  Assists granted by the fighters particular Fighting Technique do not stack, but they are calculated for each foe affected.


===Shelter Ally (Ex)===
===Shelter Ally (Ex)===
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: Any weapon, armor, or shield you make for your own use may use two dweomermetals in its construction.  The item gains the benefits granted by both dweomermetals.  Furthermore, you may add dweomermetals to an existing item by making a [[Skill DC|Hard DC]] skill check with either [[Profession (Armorsmith)]] or [[Profession (Weaponsmith)]] as appropriate.  No item you create may ever have more than two dweomermetals in its construction.
: Any weapon, armor, or shield you make for your own use may use two dweomermetals in its construction.  The item gains the benefits granted by both dweomermetals.  Furthermore, you may add dweomermetals to an existing item by making a [[Skill DC|Hard DC]] skill check with either [[Profession (Armorsmith)]] or [[Profession (Weaponsmith)]] as appropriate.  No item you create may ever have more than two dweomermetals in its construction.
===Warlike Vociferation (Ex) ===
: Requires: [[#Battlecry (Ex)|Battlecry]], [[#Ringing Challenge (Ex) | Ringing Challenge]]
: Once per encounter as a swift action, a fighter with this tactic exhorts the battlefield with a martial declaration of such awesome import, that their allies are strengthened and their foes are non-plussed.  All foes within 30 feet who can hear the fighter are Challenged.  Assists granted by the fighters particular Fighting Technique do not stack, but they are calculated for each foe affected.  All allies who can hear the fighter may remove one Condition, and become Immune to the next Condition they might suffer before the end of their next turn.  Even better, if this Tactic is used after either Battlecry or Ringing Challenge has been expended, Warlike Vociferation will hearten the fighter to such a degree that they regain one use of one of those abilities, each time this tactic is used.

Revision as of 15:58, 4 February 2020