Fighter Tactics: Difference between revisions

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: Requires: [[#Juggernaut (Ex)|Juggernaut]]
: Requires: [[#Juggernaut (Ex)|Juggernaut]]


: As a standard attack action, a fighter with this tactic can make a Sunder attempt against an unattended object, structure or fortification, as per the usual [[Sunder|Sunder rules]], except that the fighter adds their Combat Edge to the amount of Siege Damage the Sunder attempt inflicts.  The fighter must still equal or exceed the object's Sunder DC.  If successful against a fortification or vehicle, the fighter destroys up to a 5-foot cube of the object, and may move into the space just opened up as part of the full round action.  Note that structures can be weakened to the point of collapse by this tactic, so the fighter should be careful not to cave in a dungeon on themselves and their friends.  This feat applies to all Sunders, although most wielded objects have only one Siege Point.  Note that the fighter must be wielding a weapon with the [[Weapon Qualities#Sunder|Sunder]] weapon quality in order to affect objects with metal or stone in their composition. See the [[Breaking Objects]] page for a listing of Sunder DC's by object type.
: As a standard attack action, a fighter with this tactic can make a Sunder attempt against an unattended object, structure or fortification, as per the usual [[Sunder|Sunder rules]], except that the fighter adds their Combat Edge to the amount of Siege Damage the Sunder attempt inflicts.  The fighter must still equal or exceed the object's Sunder DC.  If successful against a fortification or vehicle, the fighter destroys up to a 5-foot cube of the object, and may move into the space just opened up as part of the full round action.  Note that structures can be weakened to the point of collapse by this tactic, so the fighter should be careful not to [[Environmental_Effects#Collapses|cave in]] a dungeon on themselves and their friends.  This tactic applies to all Sunders, although most wielded objects have only one Siege Point.  Note that the fighter must be wielding a weapon with the [[Weapon Qualities#Sunder|Sunder]] weapon quality in order to affect objects with metal or stone in their composition. See the [[Breaking Objects]] page for a listing of Sunder DC's by object type.


===Vivisector (Ex)===
===Vivisector (Ex)===

Revision as of 16:08, 4 February 2020