Fighter Tactics: Difference between revisions

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===Battle Sight (Ex) ===
===Battle Sight (Ex) ===
: Whenever a fighter with this tactic rolls for [[Initiative]], they can roll twice and take either result.
: Whenever a fighter with this tactic rolls for [[Initiative]], they can roll twice and take either result.
===Blitz Attacker (Ex) ===
: During each encounter, when a fighter with this tactic moves and attacks, they may ignore a number of squares of [[Difficult Terrain]] equal to or less than their Combat Edge, if, and only if, they make an attack (melee, ranged, or combat maneuver) against an enemy in the same round as the movement. This ability works best when coupled with a Charge maneuver, but it may be used with the [[Spring Attack (Feat)]], any other ability that combines moving and attacking, and indeed, can be used simply by moving and attacking. This means that the Fighter can take one or more 5-foot steps into Difficult Terrain, for example.
: The number of squares of Difficult Terrain they may ignore do not need to be congruent, or even traversed with the same move action. For example, if the Fighter has a Combat Edge of 6, they can move through a square of difficult terrain, two normal squares, and then a second square of Difficult terrain in round one to make an attack. They still have 4 squares of effect remaining, and can use some or all of it as they move further in subsequent rounds, up to a maximum number of squares equal to their Combat Edge.
: If for some reason the Fighter attempts to use this ability but are unable to make a legal attack in that same round (all their enemies flee or die, for example), then they are unable to use this Tactic again until they complete a full night's rest. (Darn hamstring pulls....)


===Calculated Menace (Ex)===
===Calculated Menace (Ex)===

Revision as of 18:21, 4 February 2020