Fighter Tactics: Difference between revisions

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===Call to Arms (Ex) ===
===Call to Arms (Ex) ===
: Up to once per round, if the Fighter with this Tactic reduces a non-minion enemy to 0 or fewer hit points through any direct action, (weapon attacks count, combat maneuver damage counts, poison damage might not, damage inflicted through a magic item might or might not, splash damage from alchemical fire does not count, falling or collision damage does not count, etc. The GM adjudicates all unusual cases.) the fighter can then immediately grant a move action to one ally who can see the fighter. This move action must be taken at that time as a free action, but can be used for any purpose a move action can be used for.
: Up to once per round, if the Fighter with this Tactic reduces a non-minion enemy to 0 or fewer hit points through any direct action, (weapon attacks count, combat maneuver damage counts, poison damage might not, damage inflicted through a magic item might or might not, splash damage from alchemical fire does not count, falling or collision damage does not count, etc. The GM adjudicates all unusual cases.) the fighter can then immediately grant a move action to one ally who can see the fighter. This move action must be taken at that time as a free action, but can be used for any purpose a move action can be used for.
===Choose Your Battles (Ex) ===
: Requires: [[#Startling Speed (Ex)|Startling Speed]], [[#Startling Charge (Ex)|Startling Charge]]
: Once per encounter, a fighter with this tactic can make a move action as an immediate action. At the fighter's choice, this immediate action move may include at any point a [[Bull Rush]], [[Drag]], or [[Reposition]] maneuver as part of that same immediate action.
: This combat maneuver may be targeted against an enemy target, or an ally.  If targeted at an ally, the Fighter may chose to inflict zero damage if they wish.  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this tactic is used to interrupt the move component of a creature's attack action, such as a charge, the attack must be resolved against the fighter, if possible, instead of the creature's original target. If this tactic is used to interrupt the attack component of an enemies actions, (such as by Dragging the Warlord out of reach of the Atropal), the attack must be resolved against the fighter if possible.
: If the fighter chooses to use this tactic during a Surprise Round, they may move and make their combat manuever, and they are not Flat-Footed for the rest of the Surprise Round.
: Note that this is a separate tactic from Startling Speed and Startling Charge, and may be used in the same combat as those abilities if so desired, allowing the Fighter to take up to three immediate-action moves in a single combat, once per day, and two such moves in every combat. Further note that you are only allowed a single immediate action per round, so there are limits to the incredible feats you can achieve, even with this Tactic.


===Deadly Feint (Ex) ===
===Deadly Feint (Ex) ===
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: While performing a Disciplined Charge, the Fighter may make a free bonus attack, using their full BAB, against any enemies they pass adjacent to, one attack per enemy.  Note that the fighter may be subject to attacks of opportunity from those enemies, and if the fighter has any powers, abilities, or effects which would normally negate a foe's ability to make attacks of opportunity, those powers, abilities, or effects do not function for the duration of the Bristling Charge.
: While performing a Disciplined Charge, the Fighter may make a free bonus attack, using their full BAB, against any enemies they pass adjacent to, one attack per enemy.  Note that the fighter may be subject to attacks of opportunity from those enemies, and if the fighter has any powers, abilities, or effects which would normally negate a foe's ability to make attacks of opportunity, those powers, abilities, or effects do not function for the duration of the Bristling Charge.
===Choose Your Battles (Ex) ===
: Requires: [[#Startling Speed (Ex)|Startling Speed]], [[#Startling Charge (Ex)|Startling Charge]]
: Once per encounter, a fighter with this tactic can make a move action as an immediate action. At the fighter's choice, this immediate action move may include at any point a [[Bull Rush]], [[Drag]], or [[Reposition]] maneuver as part of that same immediate action.
: This combat maneuver may be targeted against an enemy target, or an ally.  If targeted at an ally, the Fighter may chose to inflict zero damage if they wish.  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this tactic is used to interrupt the move component of a creature's attack action, such as a charge, the attack must be resolved against the fighter, if possible, instead of the creature's original target. If this tactic is used to interrupt the attack component of an enemies actions, (such as by Dragging the Warlord out of reach of the Atropal), the attack must be resolved against the fighter if possible.
: If the fighter chooses to use this tactic during a Surprise Round, they may move and make their combat manuever, and they are not Flat-Footed for the rest of the Surprise Round.
: Note that this is a separate tactic from Startling Speed and Startling Charge, and may be used in the same combat as those abilities if so desired, allowing the Fighter to take up to three immediate-action moves in a single combat, once per day, and two such moves in every combat. Further note that you are only allowed a single immediate action per round, so there are limits to the incredible feats you can achieve, even with this Tactic.


===Colossus (Su)===
===Colossus (Su)===

Revision as of 17:01, 5 February 2020