Fighter Tactics: Difference between revisions

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: Stacks With: [[#Art of War (Ex)|Art of War ]], [[#Art of War, Greater (Ex)|Art of War, Greater ]], [[#Art of War, Perfect (Ex)|Art of War, Perfect ]]
: Stacks With: [[#Art of War (Ex)|Art of War ]], [[#Art of War, Greater (Ex)|Art of War, Greater ]], [[#Art of War, Perfect (Ex)|Art of War, Perfect ]]
: While wearing a shield, the fighter may reduce a full attack action to a single attack at their full BAB, and in exchange, add their Combat Edge bonus to their AC until the start of their next turn.  This is a [[Dodge]] bonus to AC and may be combined with fighting defensively.
: While wearing a shield, the fighter may reduce a full attack action to a single attack at their full BAB, and in exchange, add their Combat Edge bonus to their AC until the start of their next turn.  This is a [[Dodge]] bonus to AC and may be combined with fighting defensively.
===Hardbitten (Ex) ===
: Basic Combat Tactic
: Unlocks: [[#Nerves of Steel (Ex)| Nerves of Steel]], [[#Cold-Eyed Killer (Ex)| Cold-Eyed Killer]], [[#Thresher of Lives (Ex)| Thresher of Lives]]
: A fighter with this tactic is such a hard case, they Challenge a foe...and then ignore that foe as being inconsequential as they attack somebody else. Once per encounter, if the fighter lays a Challenge, then ignores that foe to attack another, they may add their Combat Edge plus Fighter level to the damage inflicted by their next successful attack that also lays a challenge. If they do not land an attack that lays another Challenge by the end of the combat, this bonus is lost. This damage is inflicted as the same type of damage as inflicted by that attack, and adds to it for purposes of overcoming Damage Resistance, Energy Resistance, etc. Once the bonus damage is expended, they may Challenge whoever they wish as normal.


===Healer's Friend (Su)===
===Healer's Friend (Su)===
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: Advanced Combat Tactic
: Advanced Combat Tactic
: Up to once per round, if the Fighter with this Tactic reduces a non-minion enemy to 0 or fewer hit points through any direct action, (weapon attacks count, combat maneuver damage counts, poison damage might not, damage inflicted through a magic item might or might not, splash damage from alchemical fire does not count, falling or collision damage does not count, etc. The GM adjudicates all unusual cases.) the fighter can then immediately grant a move action to one ally who can see the fighter. This move action must be taken at that time as a free action, but can be used for any purpose a move action can be used for.
: Up to once per round, if the Fighter with this Tactic reduces a non-minion enemy to 0 or fewer hit points through any direct action, (weapon attacks count, combat maneuver damage counts, poison damage might not, damage inflicted through a magic item might or might not, splash damage from alchemical fire does not count, falling or collision damage does not count, etc. The GM adjudicates all unusual cases.) the fighter can then immediately grant a move action to one ally who can see the fighter. This move action must be taken at that time as a free action, but can be used for any purpose a move action can be used for.
===Cold-Eyed Killer(Ex) ===
: Advanced Combat Tactic
: Requires: [[#Hardbitten (Ex)| Hardbitten]], [[#Nerves of Steel (Ex)| Nerves of Steel]]
: Unlocks: [[#Thresher of Lives (Ex)| Thresher of Lives]]
: A fighter with this tactic has such unflappable calm in combat, they Challenge a foe...and then ignore that foe to attack every foe they can reach. A number of times per day equal to their Combat Edge bonus, if the fighter lays a Challenge, then ignores that foe to attack another, they may add their Combat Edge plus Fighter level to the damage inflicted by their next successful attack that also lays a challenge. If they do not land an attack that lays another Challenge by the end of the combat, this bonus is lost. This damage is inflicted as the same type of damage as inflicted by that attack, and adds to it for purposes of overcoming Damage Resistance, Energy Resistance, etc. Once the bonus damage is expended, they may Challenge whoever they wish as normal. This Tactic stacks with Hardbitten and Nerves of Steel, so that the Fighter may now apply this bonus twice per encounter at a minimum, and a maximum number of times in an encounter equal to the Combat Edge plus two times.


===Conflict Orator (Ex)===
===Conflict Orator (Ex)===
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: Stacks with: [[#Blitz Attacker (Ex) | Blitz Attacker]], [[#Vicious Maneuvers (Ex) | Vicious Maneuvers]], [[#Over There (Ex) | Over There]]
: Stacks with: [[#Blitz Attacker (Ex) | Blitz Attacker]], [[#Vicious Maneuvers (Ex) | Vicious Maneuvers]], [[#Over There (Ex) | Over There]]
: A fighter with this tactic treats [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing their way through a shoulder-deep swamp is an educational experience.  Additionally, the fighter can add their CON modifier to Maneuver Offense checks for [[Bull Rush]] attempts and [[Reposition]] attempts.  Note that this tactic does not require the [[#Blitz Attacker (Ex) | Blitz Attacker]] Tactic, but does stack with the effects of that tactic, to enable the Fighter to completely ignore a limited number of squares of Impeded Terrain during a combat.
: A fighter with this tactic treats [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing their way through a shoulder-deep swamp is an educational experience.  Additionally, the fighter can add their CON modifier to Maneuver Offense checks for [[Bull Rush]] attempts and [[Reposition]] attempts.  Note that this tactic does not require the [[#Blitz Attacker (Ex) | Blitz Attacker]] Tactic, but does stack with the effects of that tactic, to enable the Fighter to completely ignore a limited number of squares of Impeded Terrain during a combat.
===Nerves of Steel (Ex) ===
: Advanced Combat Tactic
: Requires: [[#Hardbitten (Ex)| Hardbitten]]
: Unlocks: [[#Cold-Eyed Killer (Ex)| Cold-Eyed Killer]], [[#Thresher of Lives (Ex)| Thresher of Lives]]
: A fighter with this tactic has such unflappable calm in combat, they Challenge a foe...and then ignore that foe to attack somebody else. Once per encounter, if the fighter lays a Challenge, then ignores that foe to attack another, they may add their Combat Edge plus Fighter level to the damage inflicted by their next successful attack that also lays a challenge. If they do not land an attack that lays another Challenge by the end of the combat, this bonus is lost. This damage is inflicted as the same type of damage as inflicted by that attack, and adds to it for purposes of overcoming Damage Resistance, Energy Resistance, etc. Once the bonus damage is expended, they may Challenge whoever they wish as normal. This Tactic stacks with Hardbitten, so that the Fighter may now apply this bonus twice per encounter.


===Onslaught (Ex)===
===Onslaught (Ex)===
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: Epic Combat Tactic
: Epic Combat Tactic
: When this Epic Combat Tactic is taken, the Fighter may pick and use any two Advanced Combat Tactics.  Basic Combat Tactics may not be selected with this Epic Combat Tactic (See 'Martial Polymath').
: When this Epic Combat Tactic is taken, the Fighter may pick and use any two Advanced Combat Tactics.  Basic Combat Tactics may not be selected with this Epic Combat Tactic (See 'Martial Polymath').
===Thresher of Lives(Ex) ===
: Epic Combat Tactic
: Requires: [[#Hardbitten (Ex)| Hardbitten]], [[#Nerves of Steel (Ex)| Nerves of Steel]], [[#Cold-Eyed Killer (Ex)| Cold-Eyed Killer]]
: A fighter with this tactic seeks to fight every foe they face. They rarely attack only one foe in a given round, but do not worry. They will get back to everyone they have Challenged, and will kill them all, unless their companions manage to plant them first.
: A number of times per day equal to their Combat Edge bonus, if the fighter lays a Challenge, then ignores that foe to attack another, they may add their Combat Edge plus Fighter level to the damage inflicted by their next successful attack, whether that attack lays a challenge or not. If they do not land an attack by the end of the combat, this bonus is lost. This damage is inflicted as the same type of damage as inflicted by that attack, and adds to it for purposes of overcoming Damage Resistance, Energy Resistance, etc. Once the bonus damage is expended, they may Challenge whoever they wish as normal. This Tactic stacks with Hardbitten, Cold-Eyed Killer, and Nerves of Steel, so that the Fighter may now apply this bonus twice per encounter at a minimum, and a maximum number of times in an encounter equal to double their Combat Edge plus two times.


===Upheaval (Ex)===
===Upheaval (Ex)===

Revision as of 20:59, 13 February 2020