Fighter Tactics: Difference between revisions

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: Advanced Combat Tactic
: Advanced Combat Tactic
: The fighter gains Fast Healing during all combat encounters equal to their Combat Edge bonus. This ability ceases if the fighter is knocked unconscious.
: The fighter gains Fast Healing during all combat encounters equal to their Combat Edge bonus. This ability ceases if the fighter is knocked unconscious.
===Rawboned(Ex) ===
: Advanced Combat Tactic
: While Bloodied (at less than half their maximum hitpoints), the fighter is inspired to fight even more savagely than usual. The fighter adds their Combat Edge/4, drop fractions, to all their to-hit rolls for melee and ranged attacks, and to all rolls for Combat Maneuvers. To all attacks or maneuvers which hit, the fighter adds their class level as fighter to the damage inflicted. This damage is of the same type as inflicted by the attack, and is added to that damage for purposes of overcoming DR or ER.


===Ringing Challenge (Ex) ===
===Ringing Challenge (Ex) ===
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: Requires: [[#Sudden Counterstrike (Ex)|Sudden Counterstrike]]
: Requires: [[#Sudden Counterstrike (Ex)|Sudden Counterstrike]]
: Once per encounter, when a fighter with this tactic makes a bonus attack (such as one triggered by their Fighter's Challenge, or by use of a tactic), they may roll 2d20 to see if the attack hits.  If either roll hits and the other misses, the fighter resolves the attack as a normal hit.  If both rolls hit, the fighter automatically confirms a critical hit.  The fighter must declare they are using this tactic prior to making the attack roll.
: Once per encounter, when a fighter with this tactic makes a bonus attack (such as one triggered by their Fighter's Challenge, or by use of a tactic), they may roll 2d20 to see if the attack hits.  If either roll hits and the other misses, the fighter resolves the attack as a normal hit.  If both rolls hit, the fighter automatically confirms a critical hit.  The fighter must declare they are using this tactic prior to making the attack roll.
===Unforgiving (Ex) ===
: Advanced Combat Tactic
: Every time they are struck in combat, the fighter is driven to kill the enemy that struck them. Any time the fighter takes damage from an enemy, the fighter adds their Combat Edge/4, drop fractions, to all their to-hit rolls for melee and ranged attacks, and to all rolls for Combat Maneuvers, against the enemy which struck them. To all attacks or maneuvers which hit, the fighter adds their class level as fighter to the damage inflicted, against the enemy which struck them. If more than one enemy strikes the fighter in a single round, this bonus applies to all of them (but does not stack, they simply get the bonus detailed above against all attackers.) This damage is of the same type as inflicted by the attack, and is added to that damage for purposes of overcoming DR or ER.


===Unstoppable (Ex)===
===Unstoppable (Ex)===

Revision as of 21:31, 13 February 2020