Fighter Tactics: Difference between revisions

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: Up to once per round, if the Fighter with this Tactic reduces a non-minion enemy to 0 or fewer hit points through any direct action, (weapon attacks count, combat maneuver damage counts, poison damage might not, damage inflicted through a magic item might or might not, splash damage from alchemical fire does not count, falling or collision damage does not count, etc. The GM adjudicates all unusual cases.) the fighter can then immediately grant a move action to one ally who can see the fighter. This move action must be taken at that time as a free action, but can be used for any purpose a move action can be used for.
: Up to once per round, if the Fighter with this Tactic reduces a non-minion enemy to 0 or fewer hit points through any direct action, (weapon attacks count, combat maneuver damage counts, poison damage might not, damage inflicted through a magic item might or might not, splash damage from alchemical fire does not count, falling or collision damage does not count, etc. The GM adjudicates all unusual cases.) the fighter can then immediately grant a move action to one ally who can see the fighter. This move action must be taken at that time as a free action, but can be used for any purpose a move action can be used for.


===Cold-Eyed Killer(Ex) ===
===Cold-Eyed Killer (Ex) ===
: Advanced Combat Tactic
: Advanced Combat Tactic
: Requires: [[#Hardbitten (Ex)| Hardbitten]], [[#Nerves of Steel (Ex)| Nerves of Steel]]
: Requires: [[#Hardbitten (Ex)| Hardbitten]], [[#Nerves of Steel (Ex)| Nerves of Steel]]

Revision as of 16:04, 14 February 2020