Fighter Tactics: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 38: Line 38:
====Disciplined Charge (Ex)====  
====Disciplined Charge (Ex)====  
: The fighter may take any path he likes during a charge, provided that no square of movement moves him further from the target of his charge.  Furthermore, a fighter may declare a charge action against a square in his movement range even if he cannot see or otherwise perceive a target creature in that square.  If he's guessed wrong about where that invisible wizard is it's a bit embarrassing, but otherwise no harm done.
: The fighter may take any path he likes during a charge, provided that no square of movement moves him further from the target of his charge.  Furthermore, a fighter may declare a charge action against a square in his movement range even if he cannot see or otherwise perceive a target creature in that square.  If he's guessed wrong about where that invisible wizard is it's a bit embarrassing, but otherwise no harm done.
====Diverse Background (Ex)====
: Choose 2 skills which are not already class skills.  These are now class skills, and you may add your combat edge as an untyped bonus to these skills. Bailiwick skills may not be selected with this tactic.  This tactic may be selected more than once.


====Expert Defense (Ex)====  
====Expert Defense (Ex)====  
Line 53: Line 56:
====Leaden Armor (Ex) ====
====Leaden Armor (Ex) ====
:A fighter with this tactic gains energy resistance (ER) equal to his fighter level plus his Combat Edge to one energy type (acid, cold, electricity, fire, or sonic) while he is wearing heavy armor. The energy type is chosen when this tactic is selected and it cannot be changed.  This tactic can be selected more than once; each time it applies to a different energy type.  If chosen five times, the fighter has resistance to all energy types. ( ER/- )  Leaden Armor's ER/- will stack with ER/- from other fighter Tactics such as Stonebelly or ER/- applied to the fighter's shield.  It does not stack with any other sources of ER, even permanent sources.
:A fighter with this tactic gains energy resistance (ER) equal to his fighter level plus his Combat Edge to one energy type (acid, cold, electricity, fire, or sonic) while he is wearing heavy armor. The energy type is chosen when this tactic is selected and it cannot be changed.  This tactic can be selected more than once; each time it applies to a different energy type.  If chosen five times, the fighter has resistance to all energy types. ( ER/- )  Leaden Armor's ER/- will stack with ER/- from other fighter Tactics such as Stonebelly or ER/- applied to the fighter's shield.  It does not stack with any other sources of ER, even permanent sources.
====Logistical Genius (Ex)====
: For purposes of calculating carrying capacity and encumbrance, the fighter with this tactic may add his fighter level to the appropriate ability score (usually strength) of each of his allies.  This does not affect any of their other calculated abilities, such as damage, only encumbrance. 
: In addition, the fighter adds his CE to any skill checks related to sieges, battles, army logistics and war planning.


====Mage Slayer (Ex)====
====Mage Slayer (Ex)====
Line 99: Line 107:
: The fighter adds his Combat Edge bonus to Perception and Initiative. If the fighter is surprised during a surprise round, he may still take a move action. If he is not surprised on a surprise round, he may take a move action in addition to the standard action he would normally get.
: The fighter adds his Combat Edge bonus to Perception and Initiative. If the fighter is surprised during a surprise round, he may still take a move action. If he is not surprised on a surprise round, he may take a move action in addition to the standard action he would normally get.


 
====War Smith (Ex)====
: A fighter with this tactic can make any magic item at a forge, without taking penalties when a more appropriate workspace would normally be required.  In addition, he may add his combat edge to any rolls to create magical weapons, shield, or armor.


== Advanced Combat Tactics ==
== Advanced Combat Tactics ==
Line 186: Line 195:
: Requires: [[#Startling Speed (Ex)|Startling Speed]]
: Requires: [[#Startling Speed (Ex)|Startling Speed]]
: Once per day, a fighter with this tactic can make a move action which ends with a Bull Rush maneuver as an immediate action.  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this interrupts a creature's attack action, such as a charge, the attack must be resolved against the fighter, if possible, instead of the creature's original target.  Because this maneuver constitutes an attack, the target is also challenged.
: Once per day, a fighter with this tactic can make a move action which ends with a Bull Rush maneuver as an immediate action.  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this interrupts a creature's attack action, such as a charge, the attack must be resolved against the fighter, if possible, instead of the creature's original target.  Because this maneuver constitutes an attack, the target is also challenged.
====Sword and Dagger (Ex)====
: A fighter with this tactic may apply the benefits of any feats which apply to a single weapon type (e.g. [[Weapon Focus (Feat)]], or [[Weapon Specialization (Feat)]]) to a second weapon with which he is proficient.  The fighter must specify this second weapon at the time this tactic is selected, and it may not be changed.
====Sword and Board (Ex)====
: A fighter with this tactic may apply the benefits of any feats which apply to a single weapon type (e.g. [[Weapon Focus (Feat)]], or [[Weapon Specialization (Feat)]]) to any shield bashes performed with a single type of shield.  The fighter must specify the type of shield at the time this tactic is selected, and it may not be changed.


====Tar Pit (Ex)====
====Tar Pit (Ex)====
Line 366: Line 381:
====Vivisector (Ex)====
====Vivisector (Ex)====
: By taking this Combat Tactic, the Fighter permanently alters how her attacks are calculated.  Whenever she declares a full attack action and then makes multiple attacks, the first attack with each hand is made at a -5 penalty, the second is taken as normal, the third attack receives a +2 bonus to hit, and the fourth attack receives a +7 bonus to hit.  Thus, if her normal attacks were calculated as: +25, +20, +15, +10, after she takes Vivisector, they become +20, +20, +17, +17.  All subsequent modifications to her attack rolls during a full attack are made using these adjusted numbers as her base to-hit numbers.  If she is ever granted an additional attack during a full attack, as by a haste spell, speed weapon, or any other effect, the additional attack is made at her full, unmodified BAB.  All other attacks, such as standard attacks, attacks of opportunity, attacks granted by feats, attacks granted by class features, attacks granted by spells or effects, etc, are unaffected by this tactic, and thus use the fighter's normal calculated to-hit.
: By taking this Combat Tactic, the Fighter permanently alters how her attacks are calculated.  Whenever she declares a full attack action and then makes multiple attacks, the first attack with each hand is made at a -5 penalty, the second is taken as normal, the third attack receives a +2 bonus to hit, and the fourth attack receives a +7 bonus to hit.  Thus, if her normal attacks were calculated as: +25, +20, +15, +10, after she takes Vivisector, they become +20, +20, +17, +17.  All subsequent modifications to her attack rolls during a full attack are made using these adjusted numbers as her base to-hit numbers.  If she is ever granted an additional attack during a full attack, as by a haste spell, speed weapon, or any other effect, the additional attack is made at her full, unmodified BAB.  All other attacks, such as standard attacks, attacks of opportunity, attacks granted by feats, attacks granted by class features, attacks granted by spells or effects, etc, are unaffected by this tactic, and thus use the fighter's normal calculated to-hit.
====Vulcan's Protg (Ex)====
: Any weapon, armor, or shield you make for your own use may use two dweomermetals in its construction.  The item gains the benefits granted by both dweomermetals.  Furthermore, you may add dweomermetals to an existing item by making a [[Skills, Saves and Ability Checks#Skill Checks|Hard DC]] skill check with either Profession (Armorsmith) or Profession (Weaponsmith) as appropriate.  No item you create may ever have more than two dweomermetals in its construction.

Revision as of 02:02, 16 April 2016