Fighter Tactics: Difference between revisions

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===Battlecry (Ex)===
===Battlecry (Ex)===
: As a standard action, a fighter with this tactic can unleash an inspiring battle cry.  All allies within 30 feet who hear the cry gain the Fighter's combat edge/4 + 1 (drop fractions) as a Martial bonus to their to-hit rolls, damage, and CMD until the start of the fighter's next turn (+1 to +4).
: As a standard action, a fighter with this tactic can unleash an inspiring battle cry.  All allies within 30 feet who hear the cry gain the Fighter's combat edge/4 + 1 (drop fractions) as a Martial bonus to their to-hit rolls, damage, and resilience until the start of the fighter's next turn (+1 to +4).


===Battlefield Clarity (Ex) ===
===Battlefield Clarity (Ex) ===
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===Vicious Maneuvers (Ex)===
===Vicious Maneuvers (Ex)===
: When performing a combat maneuver, such as trip, grapple or bull rush, the fighter deals bonus damage equal to his Combat Edge. This bonus damage stacks with the bonus damage provided by the Knight of Stone Technique's assist.
: When performing a maneuver check, such as [[Trip]], [[Grapple]] or [[Bull Rush]], the fighter deals bonus damage equal to his Combat Edge. This bonus damage stacks with the bonus damage provided by the Knight of Stone Technique's assist.


===Vigilance (Ex)===  
===Vigilance (Ex)===  
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===Deadly Feint (Ex) ===
===Deadly Feint (Ex) ===
: A fighter with this tactic can make a feint (bluff) or demoralize (intimidate) maneuver against a target within 30 feet as an immediate action.  When doing so, the fighter adds a +3 training bonus to his skill check. At level 21, this training bonus increases to +5.  This tactic may only be used once per encounter.
: A fighter with this tactic can make a feint ([[Bluff]]) or demoralize ([[Intimidate]]) check against a target within 30 feet as an immediate action.  When doing so, the fighter adds a +3 training bonus to his skill check. At level 21, this training bonus increases to +5.  This tactic may only be used once per encounter.


===Deadly Technique, Greater (Ex) ===
===Deadly Technique, Greater (Ex) ===
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===Immovable (Ex)===
===Immovable (Ex)===
: If the fighter is subject to any [[Types_of_Movement#Forced_Movement|forced movement]], he can reduce the amount of forced move by a number of squares equal to half his combat edge bonus (round down). This also reduces the distance of forced movement caused by any successful combat maneuver used against the fighter (e.g. reposition, bull rush, drag, etc.).  Forced movement reductions stack, so if the fighter has a means of reducing forced movement from another source, such as a racial trait or magic item, the fighter uses the sum of the reductions offered.
: If the fighter is subject to any [[Types_of_Movement#Forced_Movement|forced movement]], he can reduce the amount of forced move by a number of squares equal to half his combat edge bonus (round down). This also reduces the distance of forced movement caused by any successful maneuver check used against the fighter (e.g. [[Reposition]], [[Bull Rush]], [[Drag]], etc.).  Forced movement reductions stack, so if the fighter has a means of reducing forced movement from another source, such as a racial trait or magic item, the fighter uses the sum of the reductions offered.


===Juggernaut (Ex)===
===Juggernaut (Ex)===
: A fighter with this tactic treates [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing her way through a shoulder-deep swamp is an educational experience.  Additionally, he can add his CON modifier to his CMB for bull rush attempts and reposition attempts (but not to resist them).
: A fighter with this tactic treates [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing her way through a shoulder-deep swamp is an educational experience.  Additionally, he can add his CON modifier to his maneuver checks for [[Bull Rush]] attempts and [[Reposition]] attempts (but not to resist them).


===Might Over Magic (Su) ===
===Might Over Magic (Su) ===
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===Startling Charge (Ex) ===
===Startling Charge (Ex) ===
: Requires: [[#Startling Speed (Ex)|Startling Speed]]
: Requires: [[#Startling Speed (Ex)|Startling Speed]]
: Once per day, a fighter with this tactic can make a move action which ends with a Bull Rush maneuver as an immediate action.  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this tactic is used to interrupt the move component of a creature's attack action, such as a charge, the attack must be resolved against the fighter, if possible, instead of the creature's original target.  Because this maneuver constitutes an attack, the target is also challenged.
: Once per day, a fighter with this tactic can make a move action which ends with a [[Bull Rush]] maneuver as an immediate action.  This maneuver is resolved as an interrupt and may disrupt other creature's actions.  If this tactic is used to interrupt the move component of a creature's attack action, such as a charge, the attack must be resolved against the fighter, if possible, instead of the creature's original target.  Because this maneuver constitutes an attack, the target is also challenged.


===Sword and Dagger (Ex)===
===Sword and Dagger (Ex)===
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===Gigantic Presence (Ex)===
===Gigantic Presence (Ex)===
: The Fighter may choose to dominate the battlefield as if they were one size category larger.  This Tactic can be activated as a swift action and does not change their actual size or combat abilities in any way.  It does give them a 'virtual size' to all enemies for purposes of combat movement and determination of flanks.  On a combat board, a size medium fighter uses a standard one-space figure, but is considered to occupy their space and three others in a 2x2 square.  In essence, a size medium Fighter creates three contiguous squares adjacent to themselves which enemies cannot move into without using acrobatics, a combat maneuver or other exceptional means. The Fighter can change where they are within their four-square virtual space once per round at any point as a swift action, which does not interfere with the use of a five-foot step.  They cannot move their virtual space on top of an enemy, although allies ignore it.  If a fighter moves in such a way that his virtual space would be squeezed by an enemy, the Tactic ends immediately (though not if an attacking creature instigates the squeeze).  A medium sized Fighter using Gigantic Presence could, for example, completely block a ten foot wide corridor by himself, and could even force all enemies to remain five feet away from his front facing.  Size large fighters using Gigantic Presence have a virtual space of 3x3, a size huge fighter would have a virtual space of 4x4, etc.
: The Fighter may choose to dominate the battlefield as if they were one size category larger.  This Tactic can be activated as a swift action and does not change their actual size or combat abilities in any way.  It does give them a 'virtual size' to all enemies for purposes of combat movement and determination of flanks.  On a combat board, a size medium fighter uses a standard one-space figure, but is considered to occupy their space and three others in a 2x2 square.  In essence, a size medium Fighter creates three contiguous squares adjacent to themselves which enemies cannot move into without using [[Might]], an [[Overrun]] maneuver check, or other exceptional means. The Fighter can change where they are within their four-square virtual space once per round at any point as a swift action, which does not interfere with the use of a five-foot step.  They cannot move their virtual space on top of an enemy, although allies ignore it.  If a fighter moves in such a way that his virtual space would be squeezed by an enemy, the Tactic ends immediately (though not if an attacking creature instigates the squeeze).  A medium sized Fighter using Gigantic Presence could, for example, completely block a ten foot wide corridor by himself, and could even force all enemies to remain five feet away from his front facing.  Size large fighters using Gigantic Presence have a virtual space of 3x3, a size huge fighter would have a virtual space of 4x4, etc.


===Harrier (Ex)===
===Harrier (Ex)===
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: Requires: [[#Choke Up (Ex)|Choke Up]], [[#Reach Out (Ex)|Reach Out]]
: Requires: [[#Choke Up (Ex)|Choke Up]], [[#Reach Out (Ex)|Reach Out]]


: The Fighter may immediately perform a Reposition combat maneuver as a free action once per round against an enemy they have just struck in melee.  If they have any feats which apply to Reposition maneuvers, they may include the benefits of those feats on this free action as well.
: The Fighter may immediately perform a [[Reposition]] maneuver check as a free action once per round against an enemy they have just struck in melee.  If they have any feats which apply to [[Reposition]] maneuvers, they may include the benefits of those feats on this free action as well.


===Perfect Setup (Ex)===
===Perfect Setup (Ex)===
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: Requires: [[#Juggernaut (Ex)|Juggernaut]]
: Requires: [[#Juggernaut (Ex)|Juggernaut]]


: As a standard attack action, a fighter with this tactic can make a Sunder attempt against an unattended object, structure or fortification, as per the usual [[Combat Maneuvers#Sunder|Sunder rules]], except that the fighter adds his Combat Edge to the amount of Siege Damage the Sunder attempt inflicts.  The fighter must still equal or exceed the object's Sunder DC.  If successful against a fortification or vehicle, the fighter destroys up to a 5-foot cube of the object, and may move into the space just opened up as part of the full round action.  Note that structures can be weakened to the point of collapse by this tactic, so the fighter should be careful not to cave in a dungeon on himself and his friends.  This feat applies to all Sunders, although most wielded objects have only one Siege Point.  Note that the fighter must be wielding a weapon with the [[Weapon Qualities#Sunder|Sunder]] weapon quality in order to affect objects with metal or stone in their composition. See the [[Breaking Objects]] page for a listing of Sunder DC's by object type.
: As a standard attack action, a fighter with this tactic can make a Sunder attempt against an unattended object, structure or fortification, as per the usual [[Sunder|Sunder rules]], except that the fighter adds his Combat Edge to the amount of Siege Damage the Sunder attempt inflicts.  The fighter must still equal or exceed the object's Sunder DC.  If successful against a fortification or vehicle, the fighter destroys up to a 5-foot cube of the object, and may move into the space just opened up as part of the full round action.  Note that structures can be weakened to the point of collapse by this tactic, so the fighter should be careful not to cave in a dungeon on himself and his friends.  This feat applies to all Sunders, although most wielded objects have only one Siege Point.  Note that the fighter must be wielding a weapon with the [[Weapon Qualities#Sunder|Sunder]] weapon quality in order to affect objects with metal or stone in their composition. See the [[Breaking Objects]] page for a listing of Sunder DC's by object type.


===Vivisector (Ex)===
===Vivisector (Ex)===

Revision as of 22:50, 11 March 2017