Fighter Tactics: Difference between revisions

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===Armor Mastery (Ex)===
===Armor Mastery (Ex)===
: The fighter takes no movement penalties from wearing medium or heavy armor.  The fighter can don most suits of armor in one minute, or hastily don most suits of armor as a full round action.  War plate requires two minutes to don, or two full rounds to don hastily.  The fighter can don armor properly without assistance, and these times are not increased by a lack of one or more helpers.  Shields still require a move action to don, except for war shields, which still require a full round action.  The fighter never suffers to-hit penalties from wearing any armor or shield with which they are proficient.
: The fighter takes no movement penalties from wearing medium or heavy armor.  The fighter can don most suits of armor in one minute, or hastily don most suits of armor as a full round action.  War plate requires two minutes to don, or two full rounds to don hastily.  The fighter can don armor properly without assistance, and these times are not increased by a lack of one or more helpers.  Shields still require a move action to don, except for war shields, which still require a full round action.  The fighter never suffers to-hit penalties from wearing any armor or shield with which they are proficient.
===Art of War (Ex)===
: While wearing light or no armor, the Fighter may add their Combat Edge modifier divided by four (round down) to their Armor Class as a circumstance bonus. The minimum bonus for this tactic is +1.


===Battlecry (Ex)===
===Battlecry (Ex)===
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===Ankle Smash (Ex) ===
===Ankle Smash (Ex) ===
: A fighter with this tactic can, once per encounter, make a melee or ranged attack against an opponent as a standard action. If he hits, he does full normal damage and the target is [[Prone]].  Ankle Smash may be used on the same attack as Gut Shot or Smash Magic.  Note:  If you use Ankle Smash and either Gut Shot or Smash Magic, you do full normal damage for the attack used, twice.  Add the damage together for purposes of overcoming damage resistance.  If the fighter is at least 21st level, Ankle Smash inflicts the [[Splayed]] condition until the start of the fighter's next turn, instead.  The fighter must declare he is using this tactic prior to making the attack roll.
: A fighter with this tactic can, once per encounter, make a melee or ranged attack against an opponent as a standard action. If he hits, he does full normal damage and the target is [[Prone]].  Ankle Smash may be used on the same attack as Gut Shot or Smash Magic.  Note:  If you use Ankle Smash and either Gut Shot or Smash Magic, you do full normal damage for the attack used, twice.  Add the damage together for purposes of overcoming damage resistance.  If the fighter is at least 21st level, Ankle Smash inflicts the [[Splayed]] condition until the start of the fighter's next turn, instead.  The fighter must declare he is using this tactic prior to making the attack roll.
===Art of War, Greater (Ex)===
: Requires: [[#Art of War (Ex)|Art of War]]
: While wearing no armor, the fighter may add their Combat Edge modifier divided by two (round down) to their armor class, as a circumstance bonus. Note that this tactic does not work with any sort of armor, unlike Art of War. The minimum bonus this tactic grants is +1 AC.


===Battlefield Master (Ex)===
===Battlefield Master (Ex)===
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: A fighter with this tactic adds their CON modifier as DR/- to any other source of DR/- they possess, such as that granted by the Tough Hide tactic, or the Adamantine armor dweomermetal.
: A fighter with this tactic adds their CON modifier as DR/- to any other source of DR/- they possess, such as that granted by the Tough Hide tactic, or the Adamantine armor dweomermetal.
===Juggernaut (Ex)===
===Juggernaut (Ex)===
: A fighter with this tactic treates [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing her way through a shoulder-deep swamp is an educational experience.  Additionally, he can add his CON modifier to his Maneuver Offense checks for [[Bull Rush]] attempts and [[Reposition]] attempts.
: A fighter with this tactic treates [[Types_of_Movement#Impeded_Terrain|Impeded Terrain]] as [[Types_of_Movement#Difficult_Terrain|Difficult Terrain]] instead.  Watching a Fighter with Juggernaut plowing her way through a shoulder-deep swamp is an educational experience.  Additionally, he can add his CON modifier to his Maneuver Offense checks for [[Bull Rush]] attempts and [[Reposition]] attempts.
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: Ant Lion functions as Tar Pit, except it works against other movement types, such as burrowing, climbing, and flying.  Ant Lion can be stacked with Tar Pit.
: Ant Lion functions as Tar Pit, except it works against other movement types, such as burrowing, climbing, and flying.  Ant Lion can be stacked with Tar Pit.
===Art of War, Perfect (Ex)===
: Requires: [[#Art of War (Ex)|Art of War]], [[#Art of War, Greater (Ex)| Greater Art of War]]
: While wearing no armor, the fighter may add their Combat Edge modifier divided by four times three to their armor class (round down), as a circumstance bonus. Note that this tactic does not work with any sort of armor, unlike Art of War. The minimum bonus this tactic grants is +1 AC.


===Black Hole (Su)===  
===Black Hole (Su)===  

Revision as of 16:35, 2 February 2020