Fighter Tactics: Difference between revisions

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===Battlecry (Ex)===
===Battlecry (Ex)===
: As a standard action, a fighter with this tactic can unleash an inspiring battle cry.  A number of allies equal to the number of attacks granted by the Fighter's base BAB (1 to 4), who are within 30 feet of the Fighter's space, who hear the cry, gain a +2 Martial bonus to their to-hit rolls, damage, and Maneuver Defense until the start of the fighter's next turn. The Fighter may choose who gets the bonus if there are more eligible targets than he can effect.
: As a standard action, a fighter with this tactic can unleash an inspiring battle cry.  A number of allies equal to the number of Tiers of the Fighter Class they possess (1 to 7), who are within 30 feet of the Fighter's space, who hear the cry, gain a +2 Martial bonus to their to-hit rolls, damage, and Maneuver Defense until the start of the fighter's next turn. The Fighter may choose who gets the bonus if there are more eligible targets than they can effect.


===Battlefield Clarity (Ex) ===
===Battlefield Clarity (Ex) ===
: Once per encounter as an immediate action, whenever a fighter with this tactic fails a saving throw that includes a strong status condition, he may attempt that saving throw again with a +4 insight bonus on the roll.
: Once per encounter as an immediate action, whenever a fighter with this tactic fails a saving throw that includes a strong status condition, they may attempt that saving throw again with a +4 insight bonus on the roll.


===Battle Sight (Ex) ===
===Battle Sight (Ex) ===
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===Calculated Menace (Ex)===
===Calculated Menace (Ex)===
: Once per round, a fighter with this tactic may choose a creature he is attacking and elect not to apply his challenge to it with any of his attacks that round.  Note that assists are always keyed from the challenge, so they are not granted either.  This is a free action and the exclusion lasts until the start of his next turn.
: Once per round, a fighter with this tactic may choose a creature they are attacking and elect not to apply their challenge to it with any of their attacks that round.  Note that assists are always keyed from the challenge, so they are not granted either.  This is a free action and the exclusion lasts until the start of the fighter's next turn.


===Choke Up (Ex)===  
===Choke Up (Ex)===  
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===Constant Training (Ex)===
===Constant Training (Ex)===
: The fighter may select a feat that he qualifies for. This combat tactic may be selected more than once.
: The fighter may select a feat that they qualify for. This combat tactic may be selected more than once.


===Create Opening (Ex)===  
===Create Opening (Ex)===  
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===Disciplined Charge (Ex)===  
===Disciplined Charge (Ex)===  
: The fighter may take any path he likes during a charge, provided that no square of movement moves him further from the target of his charge.  Furthermore, a fighter may declare a charge action against a square in his movement range even if he cannot see or otherwise perceive a target creature in that square.  If he's guessed wrong about where that invisible wizard is it's a bit embarrassing, but otherwise no harm done.
: The fighter may take any path they like during a charge, provided that no square of movement moves them further from the target of their charge.  Furthermore, a fighter may declare a charge action against a square in their movement range even if they cannot see or otherwise perceive a target creature in that square.  If they have guessed wrong about where that invisible wizard is, it's a bit embarrassing, but otherwise no harm done.


===Diverse Background (Ex)===
===Diverse Background (Ex)===
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===Expert Defense (Ex)===  
===Expert Defense (Ex)===  
: While wearing a shield, the fighter may reduce a full attack action to a single attack at his full BAB, and in exchange, he adds his Combat Edge bonus to his AC until the start of his next turn.  This is an untyped bonus to AC and may be combined with fighting defensively.
: While wearing a shield, the fighter may reduce a full attack action to a single attack at his full BAB, and in exchange, add their Combat Edge bonus to their AC until the start of their next turn.  This is a [[Dodge]] bonus to AC and may be combined with fighting defensively.


===Healer's Friend (Su)===  
===Healer's Friend (Su)===  
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===Heroic Speed (Ex) ===
===Heroic Speed (Ex) ===
: A fighter with this tactic gains a 5-foot bonus to any move score he has, whether innate or gained by an item, spell, magic, etc.  This tactic may only be taken once.  This bonus will stack with any racial or class adders to speed.
: A fighter with this tactic gains a 5-foot bonus to any move score they have, whether innate or gained by an item, spell, magic, etc.  This tactic may only be taken once.  This bonus will stack with any racial or class adders to speed.


===Gut Shot (Ex) ===
===Gut Shot (Ex) ===
: A fighter with this tactic can, once per encounter, make a melee or ranged attack against an opponent as a standard action. If he hits, he does full normal damage and the target gains the [[Sickened]] status condition for one round. If the fighter is at least 11th level, this condition improves to [[Afflicted]], and at 21st level, it improves to [[Nauseated]].  The fighter must declare he is using this tactic prior to making the attack roll.
: A fighter with this tactic can, once per encounter, make a melee or ranged attack against an opponent as a standard action. If the attack hits, they inflict full normal damage and the target gains the [[Sickened]] status condition for one round. If the fighter is at least 11th level, this condition improves to [[Afflicted]], and at 21st level, it improves to [[Nauseated]].  The fighter must declare they are using this tactic prior to making the attack roll.


===Leaden Armor (Ex) ===
===Leaden Armor (Ex) ===
:A fighter with this tactic gains energy resistance (ER) equal to his fighter level plus his Combat Edge to one energy type (common, uncommon, or rare) while he is wearing heavy armor. The energy type is chosen when this tactic is selected and it cannot be changed.  This tactic can be selected more than once; each time it applies to a different energy type.  If chosen three times, the fighter has resistance to all energy types. ( ER/- )  Leaden Armor's ER/- will stack with ER/- from other fighter Tactics such as Stonebelly or ER/- applied to the fighter's shield.  It does not stack with any other sources of ER, even permanent sources.
:A fighter with this tactic gains energy resistance (ER) equal to his fighter level plus his Combat Edge to one energy type (common, uncommon, or rare) while they are wearing heavy armor. The energy type is chosen when this tactic is selected and it cannot be changed.  This tactic can be selected more than once; each time it applies to a different energy type.  If chosen three times, the fighter has resistance to all energy types. ( ER/- )  Leaden Armor's ER/- will stack with ER/- from other fighter Tactics such as Stonebelly or ER/- applied to the fighter's shield.  It does not stack with any other sources of ER, even permanent sources.


===Logistical Genius (Ex)===
===Logistical Genius (Ex)===
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===Mage Slayer (Ex)===
===Mage Slayer (Ex)===
: A fighter with this tactic forces any spell caster whom he has Challenged to roll a [[Caster Check]] whenever they wish to use a spell, spell-like or supernatural ability, or else lose that use of the ability.  Note that this [[Caster Check]] applies specifically to challenged targets who are not in the fighter's threatened area.  Creatures in the fighter's threatened area already have to make a combat casting [[Caster Check]] to cast spells defensively, and this tactic does not force a second check, as that is annoying.
: A fighter with this tactic forces any creature whom they have Challenged to roll a [[Caster Check]] against the Fighter's Maneuver Offense whenever they wish to use a spell, spell-like or supernatural ability, or else lose that use of the ability.  Note that this [[Caster Check]] applies specifically to challenged targets who are not in the fighter's threatened area.  Creatures in the fighter's threatened area already have to make a combat casting [[Caster Check]] to cast spells defensively, and this tactic does not force a second check, as that is annoying.


=== Mana Breaker (Ex)===
=== Mana Breaker (Ex)===
: Once per round, a fighter with this tactic may make a melee or ranged attack against an opponent as a standard action.  If he hits, the attack does no damage but the target must make a Fortitude save (DC equal to 10 + the fighter's level + his Combat Edge modifier).  If this save is failed, the saving throw DCs for all of the target creature's spells, spell-like abilities, and supernatural abilities are reduced by an amount equal to the fighter's combat edge bonus for 1 round.  The fighter must declare he is using this tactic prior to making the attack roll.
: Once per round, a fighter with this tactic may make a melee or ranged attack against an opponent as a standard action.  If the attack hits, the attack does normal damage, and in addition, the target must make a Fortitude save (DC equal to 10 + the fighter's level + his Combat Edge modifier).  If this save is failed, the saving throw DCs for all of the target creature's spells, spell-like abilities, and supernatural abilities are reduced by an amount equal to the fighter's combat edge bonus divided by two (drop fractions) for 1 round.  The fighter must declare they are using this tactic prior to making the attack roll.


===Myopic (Ex)===
===Myopic (Ex)===

Revision as of 18:37, 3 February 2020